perf-profile

perf-profile is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 26 tokens per session (939 once invoked), scanned A, a copy of perf-profile, MIT.

A structured review of software performance that looks for slow code, high memory use, rendering costs, and other bottlenecks against defined limits.

In plain words
What is it for?
Use it to profile one game system or the whole project and prioritize CPU, memory, rendering, loading, or network optimizations.
Why use it?
It helps explain why a game or application is running slowly and turns measurements into ranked improvement suggestions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions CLAUDE.md.

Good fit Use it to profile one game system or the whole project and prioritize CPU, memory, rendering, loading, or network optimizations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/perf-profile
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill perf-profile
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for perf-profile

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/perf-profile/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/perf-profile)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/perf-profile"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/perf-profile/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for perf-profile

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/perf-profile"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/perf-profile.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 939 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00939
Opus 5.5 $0.00010 $0.00376
Sonnet 5.5 $0.00005 $0.00188
Haiku 4.5 $0.00003 $0.00094

Measured 1mo ago against content hash 6dbf817ec0aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

perf-profile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to perf-profile — 134 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/perf-profile/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phase 1: Determine Scope

Read the argument:

  • System name → focus profiling on that specific system
  • full → run a comprehensive profile across all systems

Phase 2: Load Performance Budgets

Check for existing performance targets in design docs or CLAUDE.md:

  • Target FPS (e.g., 60fps = 16.67ms frame budget)
  • Memory budget (total and per-system)
  • Load time targets
  • Draw call budgets
  • Network bandwidth limits (if multiplayer)

Phase 3: Analyze Codebase

CPU Profiling Targets:

  • _process() / Update() / Tick() functions — list all and estimate cost
  • Nested loops over large collections
  • String operations in hot paths
  • Allocation patterns in per-frame code
  • Unoptimized search/sort over game entities
  • Expensive physics queries (raycasts, overlaps) every frame

Memory Profiling Targets:

  • Large data structures and their growth patterns
  • Texture/asset memory footprint estimates
  • Object pool vs instantiate/destroy patterns
  • Leaked references (objects that should be freed but aren't)
  • Cache sizes and eviction policies

Rendering Targets (if applicable):

  • Draw call estimates
  • Overdraw from overlapping transparent objects
  • Shader complexity
  • Unoptimized particle systems
  • Missing LODs or occlusion culling

I/O Targets:

  • Save/load performance
  • Asset loading patterns (sync vs async)
  • Network message frequency and size

Phase 4: Generate Profiling Report

## Performance Profile: [System or Full]
Generated: [Date]

### Performance Budgets
| Metric | Budget | Estimated Current | Status |
|--------|--------|-------------------|--------|
| Frame time | [16.67ms] | [estimate] | [OK/WARNING/OVER] |
| Memory | [target] | [estimate] | [OK/WARNING/OVER] |
| Load time | [target] | [estimate] | [OK/WARNING/OVER] |
| Draw calls | [target] | [estimate] | [OK/WARNING/OVER] |

### Hotspots Identified
| # | Location | Issue | Estimated Impact | Fix Effort |
|---|----------|-------|------------------|------------|

### Optimization Recommendations (Priority Order)
1. **[Title]** — [Description]
   - Location: [file:line]
   - Expected gain: [estimate]
   - Risk: [Low/Med/High]
   - Approach: [How to implement]

### Quick Wins (< 1 hour each)
- [Simple optimization 1]

### Requires Investigation
- [Area that needs actual runtime profiling to confirm impact]

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 126 lines · 26 tokens per session scan A 6dbf817ec0aa

Subscribe to this mod's changes

perf-profile is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (23 stars, last pushed 3mo ago), licensed MIT. It adds 26 tokens to every session and 939 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 92% identical to perf-profile, differing in 134 lines, and is treated as a copy.