propagate-design-change

propagate-design-change is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 44 tokens per session (1,910 once invoked), scanned A, a copy of propagate-design-change, MIT.

A change-impact review for a revised game design document that checks which architecture decisions may now be outdated.

In plain words
What is it for?
Use it to compare the old and new design, find affected architecture records, and guide their resolution.
Why use it?
It prevents technical decisions from continuing to rely on rules or requirements that have changed.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; names the AskUserQuestion tool.

Good fit Use it to compare the old and new design, find affected architecture records, and guide their resolution.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/propagate-design-change
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill propagate-design-change
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for propagate-design-change

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/propagate-design-change/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/propagate-design-change)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/propagate-design-change"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/propagate-design-change/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for propagate-design-change

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/propagate-design-change"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/propagate-design-change.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,910 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01910
Opus 5 $0.00022 $0.00955
Sonnet 5 $0.00009 $0.00382
Haiku 4.5 $0.00004 $0.00191

Measured 7d ago against content hash b967245735e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

propagate-design-change scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to propagate-design-change — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/propagate-design-change/SKILL.md · 239 lines

How it starts

The opening of the file, as written. The whole thing — 239 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Propagate Design Change

When a GDD changes, architectural decisions written against it may no longer be valid. This skill finds every affected ADR, compares what the ADR assumed against what the GDD now says, and guides the user through resolution.

Usage: /propagate-design-change design/gdd/combat-system.md


1. Validate Argument

A GDD path argument is required. If missing, fail with:

"Usage: /propagate-design-change design/gdd/[system].md Provide the path to the GDD that was changed."

Verify the file exists. If not, fail with:

"[path] not found. Check the path and try again."


2. Read the Changed GDD

Read the current GDD in full.


3. Read the Previous Version

Run git to get the previous committed version:

git show HEAD:design/gdd/[filename].md

If the file has no git history (new file), report:

"No previous version in git — this appears to be a new GDD, not a revision. Nothing to propagate."

If git returns the previous version, do a conceptual diff:

  • Identify sections that changed (new rules, removed rules, modified formulas, changed acceptance criteria, changed tuning knobs)
  • Identify sections that are unchanged
  • Produce a change summary:
## Change Summary: [GDD filename]
Date of revision: [today]

Changed sections:
- [Section name]: [what changed — new rule, removed rule, formula modified, etc.]

Unchanged sections:
- [Section name]

Key changes affecting architecture:
- [Change 1 — likely to affect ADRs]
- [Change 2]

4. Load Architecture Inputs

Read all ADRs in docs/architecture/:

  • For each ADR, read the full file
  • Extract the "GDD Requirements Addressed" table
  • Note which GDD documents and requirement IDs each ADR references

Read docs/architecture/architecture-traceability.md if it exists.

Report: "Loaded [N] ADRs. [M] reference [gdd filename]."


5. Impact Analysis

For each ADR that references the changed GDD:

Compare the ADR's "GDD Requirements Addressed" entries against the changed sections of the GDD. For each referenced requirement:

Read the full file on GitHub · 239 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 239 lines · 44 tokens per session scan A b967245735e1

Subscribe to this mod's changes

propagate-design-change is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (19 stars, last pushed 2mo ago), licensed MIT. It adds 44 tokens to every session and 1,910 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to propagate-design-change, differing in 1 line, and is treated as a copy.

Related

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