sprint-status

sprint-status is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 70 tokens per session (1,960 once invoked), scanned A, a copy of sprint-status, MIT.

A quick snapshot of a sprint's progress, based on its plan and the status of its stories, or individual pieces of work.

In plain words
What is it for?
It helps teams check sprint progress and decide whether one recommendation or follow-up is needed.
Why use it?
It shows how much work remains, whether the team is on track, and what risks are emerging without requiring a full sprint review.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Good fit It helps teams check sprint progress and decide whether one recommendation or follow-up is needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/sprint-status
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill sprint-status
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprint-status

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/sprint-status/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/sprint-status)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/sprint-status"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/sprint-status/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprint-status

Your own site · 80×15
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/sprint-status"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/sprint-status.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,960 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01960
Opus 5 $0.00035 $0.00980
Sonnet 5 $0.00014 $0.00392
Haiku 4.5 $0.00007 $0.00196

Measured 6d ago against content hash 8d65e3c1ca7b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

sprint-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to sprint-status — 8 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/sprint-status/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sprint Status

This is a fast situational awareness check, not a sprint review. It reads the current sprint plan and story files, scans for status markers, and produces a concise snapshot in under 30 lines. For detailed sprint management, use /sprint-plan update or /milestone-review.

This skill is read-only. It never proposes changes, never asks to write files, and makes at most one concrete recommendation.


1. Find the Sprint

Argument: $ARGUMENTS[0] (blank = use current sprint)

  • If an argument is given (e.g., /sprint-status 3), search production/sprints/ for a file matching sprint-03.md, sprint-3.md, or similar. Report which file was found.
  • If no argument is given, find the most recently modified file in production/sprints/ and treat it as the current sprint.
  • If production/sprints/ does not exist or is empty, report: "No sprint files found. Start a sprint with /sprint-plan new." Then stop.

Read the sprint file in full. Extract:

  • Sprint number and goal
  • Start date and end date
  • All story or task entries with their priority (Must Have / Should Have / Nice to Have), owner, and estimate

2. Calculate Days Remaining

Using today's date and the sprint end date from the sprint file, calculate:

  • Total sprint days (end minus start)
  • Days elapsed
  • Days remaining
  • Percentage of time consumed

If the sprint file does not include explicit dates, note "Sprint dates not found — burndown assessment skipped."


3. Scan Story Status

First: check for production/sprint-status.yaml.

If it exists, read it directly — it is the authoritative source of truth. Extract status for each story from the status field. No markdown scanning needed. Use its sprint, goal, start, end fields instead of re-parsing the sprint plan.

If sprint-status.yaml does not exist (legacy sprint or first-time setup), fall back to markdown scanning:

  1. If the entry references a story file path, check if the file exists. Read the file and scan for status markers: DONE, COMPLETE, IN PROGRESS, BLOCKED, NOT STARTED (case-insensitive).
  2. If the entry has no file path (inline task in the sprint plan), scan the sprint plan itself for status markers next to that entry.
  3. If no status marker is found, classify as NOT STARTED.
  4. If a file is referenced but does not exist, classify as MISSING and note it.

Read the full file on GitHub · 209 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 209 lines · 70 tokens per session scan A 8d65e3c1ca7b

Subscribe to this mod's changes

sprint-status is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (19 stars, last pushed 2mo ago), licensed MIT. It adds 70 tokens to every session and 1,960 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to sprint-status, differing in 8 lines, and is treated as a copy.

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