sprint-status

sprint-status is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 28 tokens per session (3,002 once invoked), scanned A, original, MIT.

A quick progress report for the current sprint, which is a short planned period of development work. It reads the sprint plan and story statuses to summarize progress, remaining work, and risks.

In plain words
What is it for?
Use it during a sprint to check completed and pending stories, assess the burndown, and receive one concrete recommendation.
Why use it?
It gives the team a concise view of how the sprint is going without requiring a full sprint review or changing project files.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is Read, Glob, Grep, Bash(bash "*/.claude/skills/sprint-status/../../hooks/yaml-helper.sh" resolve_config *), Bash(bash "*/.claude/skills/sprint-status/../../scrip.

Good fit Use it during a sprint to check completed and pending stories, assess the burndown, and receive one concrete recommendation.

Compare 6 skills from other repositories ↓
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 27,298 stars · on GitHub

Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios
agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/sprint-status

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sprint-status

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/sprint-status/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/sprint-status)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sprint-status

Your own site · 80×15
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Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,002 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.03002
Opus 5.5 $0.00011 $0.01201
Sonnet 5.5 $0.00006 $0.00600
Haiku 4.5 $0.00003 $0.00300

Measured 4d ago against content hash 34d09121606a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

sprint-status scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.claude/skills/sprint-status/SKILL.md · 266 lines

How it starts

The opening of the file, as written. The whole thing — 266 lines — stays where its author put it; the contents beside it link to each section on GitHub.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys story_granularity,workflow

Sprint Status

This is a fast situational awareness check, not a sprint review. It reads the current sprint plan and story files, scans for status markers, and produces a concise snapshot in under 30 lines. For detailed sprint management, use /sprint-plan update or /milestone-review.

This skill is read-only. It never proposes changes, never asks to write files, and makes at most one concrete recommendation.

story_granularity — it sets the grain of the burn-down read: feature-sized chunks at coarse (the default, via rigor: minimal), task-sized at balanced (rigor: standard), AC-sized at fine.


1. Find the Sprint

Argument: $ARGUMENTS (blank = use current sprint)

  • If an argument is given (e.g., /sprint-status 3), search production/sprints/ for a file matching sprint-003.md, sprint-03.md, sprint-3.md, or similar (/sprint-plan writes three digits). Report which file was found.
  • If no argument is given, find the most recently modified file in production/sprints/ and treat it as the current sprint.
  • If production/sprints/ does not exist or is empty:
    • At workflow: minimal there are no sprints by design — the brief's build order is the plan and the story files carry it. Report progress through it instead, then stop:
      1. The list below was printed by .claude/scripts/story-status.sh before you read this skill: one line per unfinished story, already in the route's order (IN_REVIEW, IN_PROGRESS, then TODO — a Ready or Not Started story — in build order), then BLOCKED, OTHER, NO_STATUS and the COMPLETE count:

!bash "${CLAUDE_SKILL_DIR}/../../scripts/story-status.sh"

2. Print, in under 15 lines: `Build order: [N] of [M] stories complete`
   from the `COMPLETE` line (count only `Complete` and `Done` stories —
   `In Review` is not complete), then **Next**: the story on the first
   `IN_REVIEW`, `IN_PROGRESS` or `TODO` line. The list is already
   current; do not run the script again, and do not re-rank the story files — an `In Review` story is closed before an
   `In Progress` one continues: its work is written. Recommend
   `/story-done [path]` for `IN_REVIEW`, `/dev-story [path]` for
   `IN_PROGRESS` or `TODO`. Name any `BLOCKED` story with its blocker; it is
   never Next.
3. Every story `Complete` (or `Done`) → "Build order done: [M] of [M]
   stories complete." Offer three ways on: play the build; add the next
   stories from the brief with `/create-stories`; or `/settings` to raise
   `modes.rigor` if the game has outgrown a one-page brief.
4. `STORIES none` — no story files at all → "No stories yet. Run
   `/create-stories` to turn the brief's build order into stories."
5. No `IN_REVIEW`, `IN_PROGRESS` or `TODO` line, yet the `COMPLETE` line
   is short of the total — every unfinished story is `BLOCKED`, `OTHER`
   (such as `Draft`) or `NO_STATUS`. There is **no Next**, and the build
   order is **not** done: never say it is. Print the `Build order` line,
   then name each `BLOCKED` story with its blocker — read from its story
   file, usually a `BLOCKED:` note — and each other story with its status
   as written. Recommend one step: what the first blocker needs, or else
   finishing the first `Draft` or unstatused story and setting its Status
   to `Ready`.
  • At standard or full, report: "No sprint files found. Start a sprint with /sprint-plan new." Then stop.

Read the full file on GitHub · 266 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed 34d09121606a
  2. 24d ago Changed · +37 lines 2622108162d6
  3. 29d ago Changed 035fe5c33d70
  4. 1mo ago Changed · +20 lines · -42 tokens per session ff41f3a72a83
  5. 1mo ago First seen · 209 lines · 70 tokens per session scan A 58b80b7ee9a3

Subscribe to this mod's changes

sprint-status is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (27,298 stars, last pushed 5d ago), licensed MIT. It adds 28 tokens to every session and 3,002 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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