team-qa

team-qa is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 73 tokens per session (2,405 once invoked), scanned A, a copy of team-qa, MIT.

A coordinated testing workflow for a software sprint or feature. It covers test planning, test-case writing, smoke checks, manual testing, bug reports, and sign-off.

In plain words
What is it for?
Use it to prepare and run QA for a sprint or feature, then produce test results and a sign-off report.
Why use it?
It turns testing into a structured process and makes the remaining quality risks clear before release.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: agent in frontmatter; mentions subagents; names the AskUserQuestion tool.

Good fit Use it to prepare and run QA for a sprint or feature, then produce test results and a sign-off report.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/team-qa
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill team-qa
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/team-qa/github.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/team-qa)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-qa

Your own site · 80×15
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Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,405 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 84% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.02405
Opus 5 $0.00036 $0.01203
Sonnet 5 $0.00015 $0.00481
Haiku 4.5 $0.00007 $0.00241

Measured 5d ago against content hash aa37177cb04f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

team-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

84% identical to team-qa — 42 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/team-qa/SKILL.md · 223 lines

How it starts

The opening of the file, as written. The whole thing — 223 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked, orchestrate the QA team through a structured testing cycle.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • qa-lead — QA strategy, test plan generation, story classification, sign-off report
  • qa-tester — Test case writing, bug report writing, manual QA documentation

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: qa-lead — Strategy, planning, classification, sign-off
  • subagent_type: qa-tester — Test case writing and bug report writing

Always provide full context in each agent's prompt (story file paths, QA plan path, scope constraints). Launch independent qa-tester tasks in parallel where possible (e.g., multiple stories in Phase 5 can be scaffolded simultaneously).

Pipeline

Phase 1: Load Context

Before doing anything else, gather the full scope:

  1. Detect the current sprint or feature scope from the argument:

    • If argument is a sprint identifier (e.g., sprint-03): read all story files in production/sprints/[sprint]/
    • If argument is feature: [system-name]: glob story files tagged for that system
    • If no argument: read production/session-state/active.md and production/sprint-status.yaml (if present) to infer the active sprint
  2. Read production/stage.txt to confirm the current project phase.

  3. Count stories found and report to the user:

    "QA cycle starting for [sprint/feature]. Found [N] stories. Current stage: [stage]. Ready to begin QA strategy?"

Phase 2: QA Strategy (qa-lead)

Spawn qa-lead via Task to review all in-scope stories and produce a QA strategy.

Prompt the qa-lead to:

  • Read each story file
  • Classify each story by type: Logic / Integration / Visual/Feel / UI / Config/Data
  • Identify which stories require automated test evidence vs. manual QA
  • Flag any stories with missing acceptance criteria or missing test evidence that would block QA
  • Estimate manual QA effort (number of test sessions needed)
  • Check tests/smoke/ for smoke test scenarios; for each, assess whether it can be verified given the current build. Produce a smoke check verdict: PASS / PASS WITH WARNINGS [list] / FAIL [list of failures]
  • Produce a strategy summary table and smoke check result:

Read the full file on GitHub · 223 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 223 lines · 73 tokens per session scan A aa37177cb04f

Subscribe to this mod's changes

team-qa is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 73 tokens to every session and 2,405 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 84% identical to team-qa, differing in 42 lines, and is treated as a copy.

Related

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