Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IdoCohen560/claude-unity-game-studio --skill team-uigit clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/team-ui)<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/team-ui"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/team-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/team-ui"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/team-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00047 | $0.02360 |
| Opus 5 | $0.00023 | $0.01180 |
| Sonnet 5 | $0.00009 | $0.00472 |
| Haiku 4.5 | $0.00005 | $0.00236 |
Grade A, and why
team-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
91% identical to team-ui — 18 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 171 lines — stays where its author put it; the contents beside it link to each section on GitHub.
When this skill is invoked, orchestrate the UI team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Team Composition
- ux-designer — User flows, wireframes, accessibility, input handling
- ui-programmer — UI framework, screens, widgets, data binding, implementation
- art-director — Visual style, layout polish, consistency with art bible
- engine UI specialist — Validates UI implementation patterns against engine-specific best practices (read from
.claude/docs/technical-preferences.mdEngine Specialists → UI Specialist) - accessibility-specialist — Audits accessibility compliance at Phase 4
Templates used by this pipeline:
ux-spec.md— Standard screen/flow UX specificationhud-design.md— HUD-specific UX specificationinteraction-pattern-library.md— Reusable interaction patternsaccessibility-requirements.md— Committed accessibility tier and requirements
How to Delegate
Use the Task tool to spawn each team member as a subagent:
subagent_type: ux-designer— User flows, wireframes, accessibility, input handlingsubagent_type: ui-programmer— UI framework, screens, widgets, data bindingsubagent_type: art-director— Visual style, layout polish, art bible consistencysubagent_type: [UI engine specialist]— Engine-specific UI pattern validation (e.g., unity-ui-specialist, ue-umg-specialist, godot-specialist)subagent_type: accessibility-specialist— Accessibility compliance audit
Always provide full context in each agent's prompt (feature requirements, existing UI patterns, platform targets). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 4 review agents can run simultaneously).
Pipeline
Phase 1a: Context Gathering
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 171 lines · 47 tokens per session scan A 00b86e5bebb9
team-ui is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 47 tokens to every session and 2,360 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to team-ui, differing in 18 lines, and is treated as a copy.
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