tools-unity-addressables

tools-unity-addressables is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 25 tokens per session (2,943 once invoked), scanned A, original, MIT.

A guide to Unity Addressables, a system for loading game assets by name or reference at runtime. It also covers dependencies, memory tracking, asynchronous scene loading, and delivering content remotely.

In plain words
What is it for?
Use it to load prefabs, audio, sprites, game objects, and scenes dynamically, track their memory lifecycle, and support remote asset downloads.
Why use it?
It helps manage when assets are loaded and released, which can reduce memory problems and keep large downloadable content outside the main build.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to load prefabs, audio, sprites, game objects, and scenes dynamically, track their memory lifecycle, and support remote asset downloads.

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Install with agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/tools-unity-addressables
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill tools-unity-addressables
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

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README.md
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Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,943 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.02943
Opus 5 $0.00013 $0.01471
Sonnet 5 $0.00005 $0.00589
Haiku 4.5 $0.00003 $0.00294

Measured 5d ago against content hash 7cb1cc6abd1d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

tools-unity-addressables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

examples/my-first-game/.claude/skills/tools-unity-addressables/SKILL.md · 566 lines

How it starts

The opening of the file, as written. The whole thing — 566 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Addressables

Overview

Addressables provides a system for loading assets by address, with automatic dependency management, memory tracking, and remote content delivery support.

When to Use

  • Loading assets dynamically at runtime
  • Managing asset memory lifecycle
  • Implementing remote asset downloads
  • Reducing build size with asset bundles
  • Loading scenes asynchronously

Core Concepts

Asset References

// In inspector - reference to addressable asset
[SerializeField] private AssetReference _prefabReference;
[SerializeField] private AssetReferenceT<AudioClip> _audioReference;
[SerializeField] private AssetReferenceSprite _spriteReference;
[SerializeField] private AssetReferenceGameObject _gameObjectReference;

Loading by Address (String)

// Load by address string
var handle = Addressables.LoadAssetAsync<GameObject>("Prefabs/Enemy");
var prefab = await handle.Task;

// Or with UniTask
var prefab = await Addressables.LoadAssetAsync<GameObject>("Prefabs/Enemy").ToUniTask();

Loading by AssetReference

// Load from serialized reference
var handle = _prefabReference.LoadAssetAsync<GameObject>();
var prefab = await handle.ToUniTask();

Loading Patterns

Basic Asset Loading

public class AssetLoader
{
    private AsyncOperationHandle<GameObject> _handle;
    
    public async UniTask<GameObject> LoadAsync(string address, CancellationToken ct)
    {
        _handle = Addressables.LoadAssetAsync<GameObject>(address);
        
        try
        {
            return await _handle.ToUniTask(cancellationToken: ct);
        }
        catch (OperationCanceledException)
        {
            // Release on cancellation
            if (_handle.IsValid())
                Addressables.Release(_handle);
            throw;
        }
    }
    
    public void Unload()
    {
        if (_handle.IsValid())
        {
            Addressables.Release(_handle);
            _handle = default;
        }
    }
}

Read the full file on GitHub · 566 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 566 lines · 25 tokens per session scan A 7cb1cc6abd1d

Subscribe to this mod's changes

tools-unity-addressables is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (18 stars, last pushed 2mo ago), licensed MIT. It adds 25 tokens to every session and 2,943 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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