unity-2d

unity-2d is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 73 tokens per session (5,123 once invoked), scanned A, a copy of unity-2d, MIT.

A guide to making 2D games in Unity with sprites, tilemaps, 2D physics, sorting layers, and 2D lighting. Tilemaps let you build levels from a grid of reusable tiles.

In plain words
What is it for?
Use it to build sprite-based games, tilemap levels, 2D collisions and movement, layered scenes, and 2D lighting effects.
Why use it?
It explains the Unity components and project settings that keep 2D objects, physics, rendering order, and lighting working together. This avoids applying 3D workflows where 2D-specific tools are needed.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/unity-2d
Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-2d
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-2d.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-2d)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-2d"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-2d.svg" alt="Measured on agentmods" height="20"></a>
Per session 73 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,123 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00073 $0.05123
Opus 5 $0.00036 $0.02561
Sonnet 5 $0.00015 $0.01025
Haiku 4.5 $0.00007 $0.00512

Measured 2d ago against content hash b3091c645347, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unity-2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-2d — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/unity-2d/SKILL.md · 471 lines

How it starts

The opening of the file, as written. The whole thing — 471 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity 2D Development

2D Project Setup

Unity supports dedicated 2D project creation. When starting a 2D project:

  • Select the 2D template (or 2D (URP) for 2D lighting support) when creating a new project
  • The 2D template auto-installs required packages: 2D Sprite, 2D Tilemap Editor, 2D Animation
  • The Scene view defaults to orthographic (top-down XY plane)
  • The camera is set to Orthographic projection by default
  • Imported images default to Sprite (2D and UI) texture type

Core 2D subsystems from the docs:

  • Sprites: "2D graphic objects" -- the foundation for 2D games
  • Tilemaps: "A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay"
  • 2D Physics: Dedicated physics system with 2D-optimized components
  • 2D Rendering in URP: 2D lights, lighting effects, and pixelated visual styles

Source: https://docs.unity3d.com/6000.3/Documentation/Manual/Unity2D.html

Sprites and SpriteRenderer

Sprite Assets

Sprites are "a type of 2D asset you can use in your Unity project." They function as 2D graphic objects with specialized import and management features. The 2D Sprite package must be installed (included with 2D templates).

Key sprite capabilities:

  • Import sprites or spritesheets from textures
  • Use the Sprite Editor to cut sprites from textures (slicing)
  • Apply cropping to remove transparent areas
  • Create collision geometry for sprite physics
  • 9-slicing for reusing sprites at various sizes
  • Masking to hide or reveal parts of a sprite or group of sprites

Source: https://docs.unity3d.com/6000.3/Documentation/Manual/sprite/sprite-landing.html

SpriteRenderer Component

The SpriteRenderer component controls how sprites display in scenes. Key properties:

Property Description
sprite The Sprite asset to render
color Tint color applied to the sprite (default: white = no tint)
flipX / flipY Flip the sprite along an axis without moving the Transform
drawMode Simple, Sliced, or Tiled
size Dimensions when using Sliced or Tiled draw modes
sortingLayerName Name of the renderer's sorting layer
sortingOrder Priority within a sorting layer (lower renders first)
maskInteraction None, Visible Inside Mask, or Visible Outside Mask
spriteSortPoint Center or Pivot -- determines sort distance from camera

Read the full file on GitHub · 471 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 471 lines · 73 tokens per session scan A b3091c645347

Subscribe to this mod's changes

unity-2d is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (17 stars, last pushed 1mo ago), licensed MIT. It adds 73 tokens to every session and 5,123 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-2d, differing in 0 lines, and is treated as a copy.

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