unity-audio

unity-audio is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 66 tokens per session (4,477 once invoked), scanned A, a copy of unity-audio, MIT.

A guide to Unity's built-in system for playing, positioning, mixing, and processing sound. It explains audio clips, sources, listeners, mixers, snapshots, and 3D sound.

In plain words
What is it for?
Use it to add sound effects and music, position sounds in 3D space, control volume groups, apply mixer effects, and configure imported audio files.
Why use it?
It gives you a clear model for how sounds travel from game objects to the player's speakers. It also helps organize sound levels and effects instead of handling every sound separately.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/unity-audio
Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-audio
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-audio.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-audio)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-audio"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-audio.svg" alt="Measured on agentmods" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,477 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.04477
Opus 5 $0.00033 $0.02239
Sonnet 5 $0.00013 $0.00895
Haiku 4.5 $0.00007 $0.00448

Measured 2d ago against content hash f17e25c43961, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unity-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-audio — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/unity-audio/SKILL.md · 496 lines

How it starts

The opening of the file, as written. The whole thing — 496 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Audio System

Audio System Overview

Unity's audio system provides full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, and predefined effects. The core architecture follows a source-listener model:

  1. AudioClip -- A container for audio data imported into the project
  2. AudioSource -- A component attached to a GameObject that plays AudioClips
  3. AudioListener -- A microphone-like component (typically on the Main Camera) that receives audio from sources and outputs to speakers
  4. Audio Mixer -- A central hub for mixing sources, applying effects, and mastering output

Sounds originate from AudioSources attached to objects and are picked up by the AudioListener. Unity calculates a source's distance and position from the listener to determine volume, panning, and 3D effects. The system also models the Doppler Effect using the relative speed of the source and listener objects.

Supported Audio Formats

Format Type
.aif, .wav Uncompressed
.mp3, .ogg Compressed
.xm, .mod, .it, .s3m Tracker modules

Unity supports mono, stereo, and multichannel audio assets (up to eight channels).


AudioSource and AudioListener

AudioSource

The AudioSource component plays an AudioClip in your scene and provides options to customize playback behavior. Key properties:

Property Description Default
clip The AudioClip to play None
volume Playback volume (0.0 to 1.0) 1.0
pitch Playback speed/pitch multiplier 1.0
loop Whether the clip loops on completion false
playOnAwake Auto-play when the GameObject activates true
spatialBlend 2D (0.0) to 3D (1.0) blend 0.0
priority Source priority (0 = highest, 256 = lowest) 128
mute Mutes the source without stopping playback false
outputAudioMixerGroup Target mixer group for routing None

Read the full file on GitHub · 496 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 496 lines · 66 tokens per session scan A f17e25c43961

Subscribe to this mod's changes

unity-audio is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (17 stars, last pushed 2mo ago), licensed MIT. It adds 66 tokens to every session and 4,477 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-audio, differing in 0 lines, and is treated as a copy.

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