unity-graphics

unity-graphics is a skill for Claude Code from IdoCohen560/claude-unity-game-studio. It costs 5 tokens per session (5,220 once invoked), scanned A, a copy of unity-graphics, MIT.

A guide to Unity's render pipelines, which are the systems that turn a scene into the image shown on screen. It compares the Built-in, Universal, and High Definition pipelines and their rendering features.

In plain words
What is it for?
Use it when choosing or configuring a render pipeline, writing shaders, using Shader Graph, adding renderer features, or targeting different platforms.
Why use it?
It helps choose a rendering system that fits the target hardware and visual requirements. It also clarifies which shader, lighting, ray-tracing, and customization options are available.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/unity-graphics
Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-graphics
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-graphics.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-graphics)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-graphics"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-graphics.svg" alt="Measured on agentmods" height="20"></a>
Per session 5 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,220 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00005 $0.05220
Opus 5 $0.00003 $0.02610
Sonnet 5 $0.00001 $0.01044
Haiku 4.5 $0.00001 $0.00522

Measured 3d ago against content hash 0d26bf964979, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

unity-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-graphics — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/unity-graphics/SKILL.md · 456 lines

How it starts

The opening of the file, as written. The whole thing — 456 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Graphics and Rendering

Render Pipeline Selection Guide

A render pipeline performs a series of operations that take the contents of a scene and displays them on a screen. Unity provides three render pipelines:

Criteria Built-in Render Pipeline Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Target Legacy projects Mobile to high-end consoles/PCs AAA, automotive, architectural
Customization Limited Scriptable, extensible via Renderer Features Scriptable, Custom Passes, Full Frame Settings
Rendering Paths Forward, Deferred Forward, Forward+, Deferred Forward, Deferred (hybrid tile/cluster)
Shader Authoring ShaderLab + Surface Shaders Shader Graph (recommended), HLSL Shader Graph (recommended), HLSL
SRP Batcher No Yes Yes
Ray Tracing No No Yes (DXR)
Volumetrics No No Yes (fog, clouds)
Anti-Aliasing MSAA FXAA, SMAA, TAA, MSAA FXAA, SMAA, TAA, MSAA
Platforms All All (scalable) High-end (DX11/12, Metal, Vulkan)
GPU Requirement Standard Standard Compute shader capable

Decision flow:

  1. Need ray tracing, volumetric clouds, or physically-based sky? --> HDRP
  2. Need to target mobile, WebGL, or widest platform range? --> URP
  3. Maintaining a legacy project with no migration budget? --> Built-in
  4. Starting a new project? --> URP (most projects) or HDRP (high fidelity)

Warning: Render pipelines are NOT interchangeable. Materials, shaders, and post-processing from one pipeline do not work in another without conversion. Upgrading Built-in materials to URP/HDRP requires the pipeline's material upgrader; objects render bright pink if their shader is incompatible.

Source: Render Pipelines

URP (Universal Render Pipeline)

URP is a prebuilt Scriptable Render Pipeline made by Unity for creating optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

Read the full file on GitHub · 456 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 456 lines · 0 tokens per session scan A 0d26bf964979

Subscribe to this mod's changes

unity-graphics is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (17 stars, last pushed 2mo ago), licensed MIT. It adds 5 tokens to every session and 5,220 once invoked, about $0.0000 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-graphics, differing in 3 lines, and is treated as a copy.

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