unity-platforms

unity-platforms is a skill for Claude Code, Codex from IdoCohen560/claude-unity-game-studio. It costs 77 tokens per session (3,588 once invoked), scanned A, a copy of unity-platforms, MIT.

A guide to building and configuring Unity projects for different targets such as desktop, mobile, web, consoles, and dedicated servers.

In plain words
What is it for?
Use it to set up build profiles, platform-specific code, mobile or WebGL builds, asset bundles, and choices between Mono and IL2CPP.
Why use it?
It helps avoid platform-specific build mistakes, unsuitable code paths, poor mobile performance, and confusing configuration between targets.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/idocohen560/claude-unity-game-studio/unity-platforms
Any agent
npx skills add IdoCohen560/claude-unity-game-studio --skill unity-platforms
Clone the repo
git clone --depth 1 https://github.com/IdoCohen560/claude-unity-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-platforms

README.md
[![agentmods](https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-platforms.svg)](https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-platforms)
Your own site
<a href="https://agentmods.dev/skills/idocohen560/claude-unity-game-studio/unity-platforms"><img src="https://agentmods.dev/badge/skills/idocohen560/claude-unity-game-studio/unity-platforms.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,588 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00077 $0.03588
Opus 5 $0.00039 $0.01794
Sonnet 5 $0.00015 $0.00718
Haiku 4.5 $0.00008 $0.00359

Measured yesterday against content hash 1dcaf8335d58, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-platforms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to unity-platforms — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

examples/my-first-game/.claude/skills/unity-platforms/SKILL.md · 434 lines

How it starts

The opening of the file, as written. The whole thing — 434 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Platforms Skill

Supported Platforms

Unity 6 supports the following platform categories:

  • Desktop: Windows, macOS, Linux
  • Mobile: Android, iOS
  • Emerging: visionOS, tvOS
  • Web: WebGL (including Facebook Instant Games)
  • Server: Dedicated Server
  • Embedded: Embedded Linux, QNX
  • UWP: Universal Windows Platform
  • Closed Platforms: PlayStation, Xbox (Game Core), Nintendo (require confidentiality/legal agreements and registration via Platform Module Installation)

Build Profiles and Settings

Build Profiles replace the old Build Settings window. A build profile is a set of configuration settings for building your application on a particular platform.

Two Profile Types

  1. Platforms: Display currently installed platforms with shared settings across all configurations. Enabling options like Development Build applies universally. Platforms share identical scene data across profiles.
  2. Build Profiles: Independent configurations not shared across platforms. Each can specify unique scenes and settings. Stored as asset files compatible with version control.

Key Features

  • Custom naming for organizing multiple build configurations
  • Version control integration (profiles stored as asset files)
  • Per-profile scene assignment
  • Development builds (debug symbols, Profiler access) and release builds
  • Access via File > Build Profiles
  • Duplicate a platform via right-click > "Copy to new profile"

Scene Management

Scenes are managed per-profile. You can add, exclude, remove, and reorder scenes in your build. Each unique Scene file represents a unique level or screen.

Platform Scripting Defines

Use #if directives to conditionally compile code per platform.

Platform Defines

Define Platform
UNITY_EDITOR Any Editor code
UNITY_EDITOR_WIN Windows Editor
UNITY_EDITOR_OSX macOS Editor
UNITY_EDITOR_LINUX Linux Editor
UNITY_STANDALONE_OSX macOS Standalone
UNITY_STANDALONE_WIN Windows Standalone
UNITY_STANDALONE_LINUX Linux Standalone
UNITY_STANDALONE Any Standalone (Win/Mac/Linux)
UNITY_SERVER Dedicated Server
UNITY_IOS iOS
UNITY_ANDROID Android
UNITY_TVOS tvOS
UNITY_VISIONOS visionOS
UNITY_WEBGL WebGL
UNITY_WSA Universal Windows Platform
UNITY_WSA_10_0 UWP 10.0
UNITY_EMBEDDED_LINUX Embedded Linux
UNITY_QNX QNX
UNITY_FACEBOOK_INSTANT_GAMES Facebook Instant Games

Read the full file on GitHub · 434 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 434 lines · 77 tokens per session scan A 1dcaf8335d58

Subscribe to this mod's changes

unity-platforms is a skill published in the GitHub repository IdoCohen560/claude-unity-game-studio (17 stars, last pushed 1mo ago), licensed MIT. It adds 77 tokens to every session and 3,588 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to unity-platforms, differing in 0 lines, and is treated as a copy.

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