altirra-bridge

altirra-bridge is a skill for Claude Code, Codex from ilmenit/AltirraSDL. It costs 190 tokens per session (2,939 once invoked), scanned A, original, GPL-2.0.

A tool for controlling the AltirraSDL Atari emulator from scripts. An emulator runs software for another computer, and this one can also capture screenshots, send input, step through frames, inspect machine state, and set breakpoints.

In plain words
What is it for?
Use it to automate Atari gameplay or program checks, capture screens, inject keyboard or joystick input, and inspect or debug CPU, memory, and chip state.
Why use it?
It makes Atari program testing and investigation repeatable without operating the emulator by hand.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to automate Atari gameplay or program checks, capture screens, inject keyboard or joystick input, and inspect or debug CPU, memory, and chip state.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ilmenit/altirrasdl/altirra-bridge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ilmenit/AltirraSDL --skill altirra-bridge
Clone the repo
git clone --depth 1 https://github.com/ilmenit/AltirraSDL

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for altirra-bridge

README.md
[![agentmods](https://agentmods.dev/badge/skills/ilmenit/altirrasdl/altirra-bridge/github.svg)](https://agentmods.dev/skills/ilmenit/altirrasdl/altirra-bridge)
Your own site
<a href="https://agentmods.dev/skills/ilmenit/altirrasdl/altirra-bridge"><img src="https://agentmods.dev/badge/skills/ilmenit/altirrasdl/altirra-bridge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for altirra-bridge

Your own site · 80×15
<a href="https://agentmods.dev/skills/ilmenit/altirrasdl/altirra-bridge"><img src="https://agentmods.dev/badge/skills/ilmenit/altirrasdl/altirra-bridge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 190 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,939 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00190 $0.02939
Opus 5 $0.00095 $0.01470
Sonnet 5 $0.00038 $0.00588
Haiku 4.5 $0.00019 $0.00294

Measured 5d ago against content hash cb27f3440909, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

altirra-bridge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/AltirraSDL/AltirraBridge/skills/altirra-bridge/SKILL.md · 237 lines

The source is not reproduced here

Licensed GPL-2.0

The repository is licensed GPL-2.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 237 lines · 190 tokens per session scan A cb27f3440909

Subscribe to this mod's changes

altirra-bridge is a skill published in the GitHub repository ilmenit/AltirraSDL (59 stars, last pushed today), licensed GPL-2.0. It adds 190 tokens to every session and 2,939 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

Related

Other skills, from other repositories

develop-web-game

Use when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with rendergametotext.

netease-youdao/LobsterAI · 64 tokens

tests-run

Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

IvanMurzak/Unity-MCP · 68 tokens

godot-e2e

Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever you need to: Test actual gameplay: player movement…

valkor-ai/loom · 189 tokens

unity-agent-workflows

Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first…

hashgraph-online/awesome-codex-plugins · 146 tokens

gdunit-driver

Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a test", any gdUnit4/unit test mention. Supports both GDScript…

valkor-ai/loom · 84 tokens

testing-bgs-modpack

A checklist and decision guide for checking a newly installed batch of Bethesda Game Studios game modifications before accepting it as ready.

hashgraph-online/awesome-codex-plugins · 101 tokens