worldbuilding

A set of working instructions for a fiction worldbuilding project: an encyclopedia of characters, places, themes, groups, and history.

In plain words
What is it for?
Use it when adding or checking characters, settings, factions, or other pieces of fictional lore.
Why use it?
It helps keep new story material consistent with the project's existing facts and fictional rules.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/inkeep/open-knowledge/worldbuilding
Any agent
npx skills add inkeep/open-knowledge --skill worldbuilding
Clone the repo
git clone --depth 1 https://github.com/inkeep/open-knowledge

Made for: Claude Code, Codex.

Per session 107 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 668 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00107 $0.00668
Opus 5 $0.00053 $0.00334
Sonnet 5 $0.00021 $0.00134
Haiku 4.5 $0.00011 $0.00067

Measured 3d ago against content hash 84acdede0fcc, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

worldbuilding scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/server/assets/skills/packs/worldbuilding/SKILL.md · 34 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 34 lines · 107 tokens per session scan A 84acdede0fcc

Subscribe to this mod's changes

worldbuilding is a skill published in the GitHub repository inkeep/open-knowledge (3,870 stars, last pushed yesterday), licensed GPL-3.0. It adds 107 tokens to every session and 668 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.