media-use

media-use is a skill for Claude Code, Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 84 tokens per session (1,456 once invoked), scanned C, original, ISC.

A media-asset workflow for finding or reusing background music, sound effects, images, and icons, then saving the chosen files locally with a record of their source.

In plain words
What is it for?
Use it to resolve media needs for a composition, search available catalogues, freeze assets into project files, and record what was used.
Why use it?
It keeps media files organized and gives the project a stable local copy instead of leaving assets tied to a search result or provider.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to resolve media needs for a composition, search available catalogues, freeze assets into project files, and record what was used.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/media-use
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add J-StaR-Films-Studios/VibeCode-Protocol-Suite --skill media-use
Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for media-use

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/media-use/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/media-use)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/media-use"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/media-use/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for media-use

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/media-use"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/media-use.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,456 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 2 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01456
Opus 5 $0.00042 $0.00728
Sonnet 5 $0.00017 $0.00291
Haiku 4.5 $0.00008 $0.00146

Measured 6d ago against content hash 139ac9d65345, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade C, and why

media-use scanned grade C with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 17 executable files (scripts/eval.mjs, scripts/lib/adopt.mjs, scripts/lib/bgm-provider.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Downloads and executes remote codehighSupply chain

curl | sh runs whatever the server returns today, which is not necessarily what it returned when this was reviewed.

curl -fsSL https://static.heygen.ai/cli/install.sh | bash # installs latest to ~/.local/bin

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -fsSL https://static.heygen.ai/cli/install.sh | bash # installs latest to ~/.local/bin
Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • media-use — 100% identical, 0 lines differ
assets/.agent/skills/hyperframes/media-use/SKILL.md · 125 lines

How it starts

The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.

media-use

Resolve media needs into frozen local files. One verb, four types, zero context noise.

When to use

Call resolve whenever a composition needs media — background music, sound effects, images, or icons. media-use searches the HeyGen catalog, downloads the best match, freezes it locally, and registers it in a manifest. The agent gets back one line; all search noise stays on disk.

Resolve

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>)

Types

Type What it finds Provider
bgm Background music HeyGen audio catalog (10k+ tracks)
sfx Sound effects Bundled 19-file library + HeyGen catalog
image Photos, backgrounds HeyGen asset search (75k+ vectors)
icon Icons, logos HeyGen asset search (type=icon)

Examples

# Background music
node <SKILL_DIR>/scripts/resolve.mjs --type bgm --intent "upbeat tech launch" --project .
# → resolved bgm_001 → .media/audio/bgm/bgm_001.mp3 (bgm, 25s)

# Sound effect
node <SKILL_DIR>/scripts/resolve.mjs --type sfx --intent "whoosh" --project .
# → resolved sfx_001 → .media/audio/sfx/sfx_001.mp3 (sfx, 0.57s)

# Image
node <SKILL_DIR>/scripts/resolve.mjs --type image --intent "gradient tech background" --project .
# → resolved image_001 → .media/images/image_001.jpg (image)

# Icon
node <SKILL_DIR>/scripts/resolve.mjs --type icon --intent "rocket" --project .
# → resolved icon_001 → .media/images/icon_001.png (icon, transparent)

Flags

Flag Description
--type, -t Media type: bgm, sfx, image, icon
--intent, -i What you need (natural language)
--entity, -e Entity name for cache matching (optional)
--project, -p Project directory (default: .)
--adopt Bulk-import existing assets/ into manifest
--json Output JSON instead of one-line result

Read the full file on GitHub · 125 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 125 lines · 84 tokens per session scan C 139ac9d65345

Subscribe to this mod's changes

media-use is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed 5d ago), licensed ISC. It adds 84 tokens to every session and 1,456 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it C with 2 findings (downloads and executes remote code, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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