design-motion-design

design-motion-design is a skill for Claude Code, Codex from j4flmao/agent-skills. It costs 56 tokens per session (6,220 once invoked), scanned A, original, MIT.

A guide for designing animation and movement in digital interfaces, including transitions, feedback effects, and Lottie animations. It defines how motion should behave and what purpose it serves.

In plain words
What is it for?
Use it to specify motion principles, timings, easing, micro-interactions, transitions, and reduced-motion behavior.
Why use it?
It helps keep animation understandable, consistent, and useful instead of distracting. It also accounts for performance limits and users who prefer reduced motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it to specify motion principles, timings, easing, micro-interactions, transitions, and reduced-motion behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j4flmao/agent-skills/motion-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add j4flmao/agent-skills --skill motion-design
Clone the repo
git clone --depth 1 https://github.com/j4flmao/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-motion-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/j4flmao/agent-skills/motion-design/github.svg)](https://agentmods.dev/skills/j4flmao/agent-skills/motion-design)
Your own site
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/motion-design"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/motion-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-motion-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/motion-design"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/motion-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,220 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.06220
Opus 5 $0.00028 $0.03110
Sonnet 5 $0.00011 $0.01244
Haiku 4.5 $0.00006 $0.00622

Measured 8d ago against content hash c70b13270b92, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-motion-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/motion-design/SKILL.md · 610 lines

How it starts

The opening of the file, as written. The whole thing — 610 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Design

Purpose

Design motion systems for digital products: animation principles, micro-interactions, transitions, Lottie animations, and motion guidelines that enhance user experience. Motion should serve a functional purpose — guiding attention, providing feedback, communicating hierarchy, and creating continuity between states.

Agent Protocol

Trigger

Exact user phrases: "motion design", "animation", "micro-interaction", "Lottie", "transition", "UI animation", "motion guidelines", "easing", "keyframe animation", "spring animation", "motion system".

Input Context

  • What is the product type and platform (web, mobile, native)?
  • What is the purpose of the animation (feedback, navigation, delight)?
  • What existing motion system or design system is in place?
  • What are the performance constraints (device targets, frame rate)?
  • What accessibility requirements exist (reduced motion preferences)?
  • What is the animation complexity budget?

Output Artifact

Motion design system with animation principles, duration/easing specifications, micro-interaction patterns, and implementation guidelines.

Response Format

## Motion Design Specification
### Animation Principles
{principle}: {application}

### Timing Scale
{action}: {duration} | {easing} | {use case}

### Micro-interaction Patterns
{pattern}: {trigger} → {animation} → {feedback}

### Implementation
{platform}: {technique} | {code example}

No preamble. No postamble. No explanations.

Completion Criteria

  • Motion principles defined and documented
  • Timing scale established with duration and easing values
  • Micro-interaction patterns cataloged
  • Page/view transitions specified
  • Loading and progress animations designed
  • Reduced motion fallback defined
  • Lottie animation specifications (if applicable)
  • Implementation guidance for developers

Max Response Length

150 lines of spec and patterns.

Framework/Methodology

Functional Motion Framework

All motion in UI should serve one of four functional roles:

Read the full file on GitHub · 610 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 610 lines · 56 tokens per session scan A c70b13270b92

Subscribe to this mod's changes

design-motion-design is a skill published in the GitHub repository j4flmao/agent-skills (23 stars, last pushed 5d ago), licensed MIT. It adds 56 tokens to every session and 6,220 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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