border-beam

border-beam is a skill for Claude Code, Codex from nexu-io/motion-anything. It costs 60 tokens per session (486 once invoked), scanned A, original, Apache-2.0.

A CSS effect that sends a small bright comet of light around the border of an element.

In plain words
What is it for?
Use it on one new or featured card, or on a hero call-to-action.
Why use it?
It highlights one featured element without JavaScript, while leaving a still border for people who prefer less motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it on one new or featured card, or on a hero call-to-action.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nexu-io/motion-anything/border-beam
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nexu-io/motion-anything --skill border-beam
Clone the repo
git clone --depth 1 https://github.com/nexu-io/motion-anything

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for border-beam

README.md
[![agentmods](https://agentmods.dev/badge/skills/nexu-io/motion-anything/border-beam/github.svg)](https://agentmods.dev/skills/nexu-io/motion-anything/border-beam)
Your own site
<a href="https://agentmods.dev/skills/nexu-io/motion-anything/border-beam"><img src="https://agentmods.dev/badge/skills/nexu-io/motion-anything/border-beam/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for border-beam

Your own site · 80×15
<a href="https://agentmods.dev/skills/nexu-io/motion-anything/border-beam"><img src="https://agentmods.dev/badge/skills/nexu-io/motion-anything/border-beam.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 486 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00486
Opus 5 $0.00030 $0.00243
Sonnet 5 $0.00012 $0.00097
Haiku 4.5 $0.00006 $0.00049

Measured 6d ago against content hash e0a6227a4213, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

border-beam scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

recipes/web/border-beam/SKILL.md · 56 lines

What it actually says

border-beam

A bright comet that travels an element's border. Part of motion-anything; obeys MOTION-SPEC.md. Technique popularized by Magic UI, reimplemented dependency-free (pure CSS).

When to use it

  • A single "new" / "featured" card or a hero CTA that should feel lively for a beat.

When NOT to use it (restraint)

  • Several at once (competing beams = noise). One per view.
  • Calm/serious contexts — or when a quieter full-border glow fits: use shine-border instead.

How to apply

  1. Copy border-beam.css into the project and link it.
  2. Mark the element:
    <div class="beam"> … </div>
    
  3. Tune --beam-color, --beam-size, and the animation duration (default 3s).

Accessibility & performance

  • Under prefers-reduced-motion the beam stops; a plain static border remains.
  • Animates a masked conic-gradient (via @property --beam-angle) — compositor-friendly.

Framework notes

  • Pure CSS; works in any framework. Scope --beam-* per component.
Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 56 lines · 60 tokens per session scan A e0a6227a4213

Subscribe to this mod's changes

border-beam is a skill published in the GitHub repository nexu-io/motion-anything (769 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 486 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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