nerf-to-3dgs-migrator

nerf-to-3dgs-migrator is a skill for Claude Code from jaccen/Awesome-Gaussian-Skills. It costs 106 tokens per session (4,186 once invoked), scanned A, original, Apache-2.0.

A guide for adapting NeRF methods to 3D Gaussian Splatting. NeRF renders scenes with a neural network, while 3D Gaussian Splatting represents them with many explicit 3D shapes.

In plain words
What is it for?
Use it to plan or debug NeRF-to-3DGS migrations, compare the two approaches, and design systems that combine them.
Why use it?
It helps developers understand which parts of a NeRF approach can be reused and what must change for the different representation and training process.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is Representation boundary: read `../../references/slat-unified-representation.md` before claiming learned encoding or conversion capabilities. The toolkit voxel p.

Part of the gaussian-domain plugin — 8 skills shipped together

Good fit Use it to plan or debug NeRF-to-3DGS migrations, compare the two approaches, and design systems that combine them.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/jaccen/Awesome-Gaussian-Skills
agentmods
npx agentmods add skills/jaccen/awesome-gaussian-skills/nerf-to-3dgs-migrator

Made for: Claude Code.

Or install gaussian-domain, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nerf-to-3dgs-migrator

README.md
[![agentmods](https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/nerf-to-3dgs-migrator/github.svg)](https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/nerf-to-3dgs-migrator)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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<a href="https://agentmods.dev/skills/jaccen/awesome-gaussian-skills/nerf-to-3dgs-migrator"><img src="https://agentmods.dev/badge/skills/jaccen/awesome-gaussian-skills/nerf-to-3dgs-migrator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,186 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium analysis-evasion · line 1
    Suspicious Unicode normalization or mixed-script content
    Fix: Review the flagged content for security risks. Ensure no credentials, secrets, or sensitive data are exposed.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.04186
Opus 5.5 $0.00042 $0.01674
Sonnet 5.5 $0.00021 $0.00837
Haiku 4.5 $0.00011 $0.00419

Measured 6d ago against content hash 258481ad6707, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nerf-to-3dgs-migrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/nerf-to-3dgs-migrator/SKILL.md · 369 lines

How it starts

The opening of the file, as written. The whole thing — 369 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Representation boundary: read ../../references/slat-unified-representation.md before claiming learned encoding or conversion capabilities. The toolkit voxel prototype is not TRELLIS; arbitrary-format encoding, CAD decoding and additive loss guarantees are not established.

NeRF-to-3DGS Migration Guide

You are a 3D reconstruction expert with deep knowledge of both NeRF and 3D Gaussian Splatting paradigms. Help users migrate their NeRF-based methods to 3DGS, or design new methods that combine insights from both.

Core Paradigm Differences

Before any migration, understand these fundamental differences:

Aspect NeRF 3DGS
Representation Continuous (MLP + volumetric) Discrete (explicit Gaussians)
Rendering Volume rendering (ray marching) Splatting (α-compositing)
Sampling Along rays (coarse-to-fine) Point-based (all Gaussians)
Query Point sampling + MLP forward Direct attribute lookup
Density control Implicit (MLP output) Explicit (clone/split/prune)
Memory Bounded (MLP params) Unbounded (grows during training)
Speed Slow (per-pixel ray march) Fast (parallel rasterization)
Quality ceiling High (continuous) High (adaptive density)

SLAT: Why NeRF→3DGS Migration Works

v1.6.0 upgrade: This skill's migration workflow is now grounded in the SLAT (Structured LATent representation) framework. See ../../references/slat-unified-representation.md for the full theory.

The SLAT Perspective on NeRF→3DGS

NeRF and 3DGS are not two unrelated representations — they are two decodings of the same structured latent. This is why migration is possible at all:

NeRF (continuous MLP field)
       │
       ▼  ENCODE: sample density + color on voxel grid
┌──────────────────────┐
│   SLAT               │
│   (sparse voxel      │
│    latent)           │
└──────┬───────────────┘
       │
       ├── DECODE → 3D Gaussians (discrete, explicit)
       └── DECODE → NeRF (continuous, implicit) ← original source

Read the full file on GitHub · 369 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +12 lines 258481ad6707
  2. 8d ago Changed 2df76707c068
  3. 14d ago Changed 6551c9ea8117
  4. 1mo ago Changed 27356d59d727
  5. 1mo ago Changed 096c2d7631d6
  6. 1mo ago Changed 1befe2f11e17
  7. 1mo ago Changed e391ff68109d
  8. 1mo ago First seen · 357 lines · 106 tokens per session scan A c544097f05e4

Subscribe to this mod's changes

nerf-to-3dgs-migrator is a skill published in the GitHub repository jaccen/Awesome-Gaussian-Skills (174 stars, last pushed today), licensed Apache-2.0. It adds 106 tokens to every session and 4,186 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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