Borrowing it
Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-commands-scripting/SKILL.mdgit clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-commands-scripting)<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-commands-scripting"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-commands-scripting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-commands-scripting"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-commands-scripting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.01305 |
| Opus 5 | $0.00028 | $0.00652 |
| Sonnet 5 | $0.00011 | $0.00261 |
| Haiku 4.5 | $0.00006 | $0.00130 |
Grade A, and why
minecraft-commands-scripting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Minecraft Commands & Scripting Skill
Before editing, inspect the exact Minecraft version and execution context (chat, function, command block, or RCON). Keep the requested scope and use only the relevant examples. Check current release notes for version-sensitive syntax.
Command Syntax Conventions
<required>— required argument[optional]— optional argument(a|b|c)— choose one...— repeating / multiple- Coordinates:
~= relative offset,^= local (look-direction)
Routing Boundaries
Use when: the task is raw command chains, scoreboards, selector logic, or RCON command scripting.Do not use when: creating or editing full datapack structures and registries (minecraft-datapack).Do not use when: behavior depends on Java plugin or mod code (minecraft-plugin-dev/minecraft-modding).
Bundled References And Examples
- Execute cheat sheet:
references/execute-cheat-sheet.md - Selector cheat sheet:
references/selector-cheat-sheet.md - Example scripts:
scripts/examples/arena-countdown.mcfunction,scripts/examples/stopwatch-podium.mcfunction,scripts/examples/rcon-backup-warning.sh(one-time setup commands are called out in comments when needed)
Use the cheat sheets when you need fast command recall without scanning this whole skill file. The example scripts are meant to be copyable starting points, not toy snippets.
Command reference
Use references/command-reference.md for the relevant command family. It includes version boundaries for item components, attributes, text events, gamerules, and 26.x world clocks. Do not run example blocks as a batch; each demonstrates a separate operation.
RCON Scripting
Connect to a Minecraft server remotely using RCON (enable in server.properties):
# server.properties
enable-rcon=true
rcon.password=your_password
rcon.port=25575
RCON is unencrypted. Keep the port bound to a trusted private network, VPN, or localhost, and inject the password through a protected secret rather than a command-line argument.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed · -463 lines 2c184a5b8d89
- 11d ago First seen · 620 lines · 55 tokens per session scan A 27b9636cd3cd
minecraft-commands-scripting is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (135 stars, last pushed 4d ago), licensed MIT. It adds 55 tokens to every session and 1,305 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
ashfox
Create, refine, animate, and visually review Minecraft-style block and pixel assets in the ashfox Web Workbench. Use for ashfox modeling and export preparation, not repository development or direct Blockbench editing.
img2blockbench
Reconstruct a Minecraft-style creature, character, prop, or vehicle concept as a native Blockbench model using an optional provider-selected 3D mesh, agent vision, and deterministic compilation. Use when Codex should turn PNG, JPEG, or WebP artwork, optionally accompanied by a textured GLB or GLTF from any image-to-3D…
setup-fabric
Step 1 of 4 of the Minecraft Java MCP setup. Install Minecraft Java Edition with the Fabric loader — either a single-player client or a headless dedicated server — as the foundation the MCP mod runs inside. Use when the user wants to set up Minecraft Java for AI/MCP control from scratch, or asks how to get Fabric…
setup-mod
Step 2 of 4 of the Minecraft Java MCP setup. Download the minecraft-java MCP mod jar and its matching Fabric API jar and install both into the Minecraft mods folder. Use when the user has Minecraft Java with the Fabric loader ready and needs the MCP mod and Fabric API installed.
survey-research
Researches real-world buildings, cities, landmarks, vehicles, and mechanisms so they can be represented faithfully as Minecraft structures. Use when a build request references a real or historical thing and the exec-plan or exec-blueprint skill needs accurate proportions, layouts, materials, or details. Part of the…