minecraft-agent-skills: Skill for Claude Code

.agents/skills/minecraft-imagegen/SKILL.md

minecraft-imagegen is a skill for Claude Code, Codex from Jahrome907/minecraft-agent-skills. It costs 50 tokens per session (1,163 once invoked), scanned A, original, MIT.

A skill for creating or editing Minecraft bitmap images, such as pack icons, promotional artwork, concept textures, thumbnails, banners, and interface mockups.

In plain words
What is it for?
Useful for preparing resource-pack icons, release graphics, store thumbnails, server banners, texture concepts, and other Minecraft project artwork.
Why use it?
It provides a defined way to make image assets when a Minecraft project needs visual material rather than configuration files or code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Jahrome907/minecraft-agent-skills's own configuration. It tells Claude Code and Codex how to work on minecraft-agent-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything minecraft-agent-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-imagegen/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-imagegen

README.md
[![agentmods](https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen/github.svg)](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen)
Your own site
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for minecraft-imagegen

Your own site · 80×15
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-imagegen.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,163 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.01163
Opus 5 $0.00025 $0.00581
Sonnet 5 $0.00010 $0.00233
Haiku 4.5 $0.00005 $0.00116

Measured 4d ago against content hash e453ba569b1f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

minecraft-imagegen scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/scaffold-asset-brief.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/minecraft-imagegen/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft Image Generation Skill

Use this skill when a Minecraft project needs new raster art or a visual concept that will later be refined into a resource pack, release post, store listing, or server brand asset.

Scope

Routing Boundaries

  • Use when: the task is generating or editing a bitmap image for a Minecraft project, such as pack.png, release art, store thumbnails, concept textures, UI mockups, or server/banner art.
  • Do not use when: the task is deterministic resource-pack implementation work such as pack.mcmeta, block/item model JSON, blockstates, fonts, sounds, or shader files (minecraft-resource-pack).
  • Do not use when: the task is vector/code-native UI, an existing SVG/logo system, or non-image code/assets.
  • Do not use when: the current host does not expose built-in image generation or an equivalent image-editing tool.

Support Assets

  • Read prompt patterns for an underspecified request or a generation/edit prompt template.
  • Read asset recipes for a pack icon, release banner, server header, or texture concept sheet.
  • Use scripts/scaffold-asset-brief.sh only when a saved brief is useful for stakeholder feedback or repeated rounds; a clear image request can proceed directly.
  • Invoke the helper by its absolute installed path from the project workspace. Relative --out values resolve from that workspace. When running from the installed skill directory, pass an absolute --out project path or set CODEX_WORKSPACE_ROOT.

Default Execution

  • If the current host does not expose built-in image generation or an equivalent image-editing tool, stop and tell the user this skill is unavailable on that host; offer prompt/brief preparation or a host with an available image-generation tool.
  • Use the built-in image_gen tool by default when the host supports it.
  • Match the requested deliverable: complete a requested asset, or produce concepts when the user asks for exploration. Do not require a separate concept approval for a clear generation or edit request.
  • The built-in image generation workflow supports fresh generations and edits against existing local/reference images; prefer that over describing a manual paint-over process.
  • Save a requested project asset at the intended workspace path when the host exposes the output file; otherwise return the generated image and state that a local save could not be verified.
  • Preserve existing assets non-destructively by using versioned filenames unless the user explicitly asked to overwrite.
  • If editing a local image, load or attach it first so the image is visible to the agent before requesting an edit.

Read the full file on GitHub · 98 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -94 lines e453ba569b1f
  2. 11d ago First seen · 192 lines · 50 tokens per session scan A 3d1e56b15498

Subscribe to this mod's changes

minecraft-imagegen is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (136 stars, last pushed 5d ago), licensed MIT. It adds 50 tokens to every session and 1,163 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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