Borrowing it
Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-server-admin/SKILL.mdgit clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-server-admin)<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-server-admin"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-server-admin/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-server-admin"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-server-admin.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.03461 |
| Opus 5 | $0.00030 | $0.01731 |
| Sonnet 5 | $0.00012 | $0.00692 |
| Haiku 4.5 | $0.00006 | $0.00346 |
Grade A, and why
minecraft-server-admin scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 478 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Minecraft Server Administration Skill
Scope and Routing Boundaries
Routing Boundaries
Use when: the task is infrastructure or live operations for Minecraft servers (deployment choice, tuning, backups, proxying, security, incident response).Do not use when: the task is writing plugin code (minecraft-plugin-dev) or writing mods/loaders (minecraft-modding,minecraft-multiloader).Do not use when: the task is WorldEdit command workflows (minecraft-worldedit-ops) or EssentialsX workflow/policy design (minecraft-essentials-ops).Do not use when: the task is datapack/resource-pack authoring (minecraft-datapack,minecraft-resource-pack).
Support Assets
- Read
references/deployment-checklists.mdwhen the task is an incident, rollout window, proxy change, or recovery drill and you need a compact checklist before acting.
Deployment Decision Matrix
Use this table when choosing a deployment. For an existing server, inspect its stack and version first and preserve them unless migration is requested.
| Deployment profile | Recommended stack | Pick this when | Watch-outs |
|---|---|---|---|
| Small SMP on Paper | Paper only | Up to ~30 concurrent players, broad plugin compatibility, low ops overhead | Do not over-tune early; profile before changing many defaults |
| Larger public Paper server | Paper + Spark + stricter plugin/change control | Public server with frequent joins, moderate plugin set, uptime matters | Plugin sprawl is the top TPS risk |
| Velocity-backed network | Velocity + multiple Paper backends | Hub/minigame/factions split across servers, need shared entrypoint | Forwarding/auth mismatches can block joins |
| Purpur gameplay-heavy server | Purpur (optionally behind Velocity) | You want gameplay knobs exposed in config without custom plugin code | Extra toggles increase misconfiguration risk |
| Folia high-concurrency server | Folia + Folia-compatible plugins only | Very high concurrency with region-threading goals | Many plugins are not Folia-safe |
| Fabric/NeoForge mod server | Fabric or NeoForge server build | You require loader mods, custom content, modpack behavior | Bukkit/Paper plugins do not apply |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +43 lines 4f069c2a6102
- 10d ago First seen · 435 lines · 61 tokens per session scan A c7454a038a94
minecraft-server-admin is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (132 stars, last pushed 3d ago), licensed MIT. It adds 61 tokens to every session and 3,461 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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