Borrowing it
Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-worldedit-ops/SKILL.mdgit clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops)<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01617 |
| Opus 5 | $0.00027 | $0.00809 |
| Sonnet 5 | $0.00011 | $0.00323 |
| Haiku 4.5 | $0.00005 | $0.00162 |
Grade A, and why
minecraft-worldedit-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 288 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Minecraft WorldEdit Operations Skill
Scope and Positioning
This skill is for operating WorldEdit on live or staging servers.
It is not for writing plugin code that integrates with WorldEdit APIs.
Routing Boundaries
Use when: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).Do not use when: the task is Java plugin implementation (minecraft-plugin-dev).Do not use when: the task is broad server deployment/tuning/proxy/backup strategy (minecraft-server-admin).Do not use when: the task is EssentialsX command/economy/moderation workflows (minecraft-essentials-ops).
Platform and Setup Notes
WorldEdit is commonly used on:
- Paper/Purpur/Folia servers via WorldEdit plugin
- Fabric/NeoForge via mod variants
Operational best practice:
- Apply large edits on staging or during maintenance windows.
- Keep automatic backups before major region operations.
- Use conservative selection + mask constraints before destructive commands.
Compatibility note: WorldEdit 7.4.x has builds for 1.21.x, 26.1, and 26.2. Select the build listed for the exact server version and stage-test it before using it on production worlds.
Support Assets
- Read
references/safety-checklists.mdbefore large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.
Core Selection Workflow
Selection modes
Most common cuboid flow:
//wand
//pos1
//pos2
//size
Fast alternatives:
//hpos1
//hpos2
//chunk
//expand 20 up
//expand 20 down
Selection safety checks:
- always run
//sizebefore//setor//replace - before
//paste, preview its destination with//paste -nusing the same placement flags planned for the real paste (for example,//paste -n -aor//paste -n -o), then run//sizeand inspect the selected destination - use
//distrto preview block composition before replacement
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed · +14 lines 28d6eb7afadf
- 11d ago First seen · 274 lines · 54 tokens per session scan A 234a712e18b4
minecraft-worldedit-ops is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (136 stars, last pushed 4d ago), licensed MIT. It adds 54 tokens to every session and 1,617 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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