minecraft-agent-skills: Skill for Claude Code

.agents/skills/minecraft-worldedit-ops/SKILL.md

minecraft-worldedit-ops is a skill for Claude Code, Codex from Jahrome907/minecraft-agent-skills. It costs 54 tokens per session (1,617 once invoked), scanned A, original, MIT.

A guide for using WorldEdit, a Minecraft tool for selecting and changing large areas of a game world. It covers safe edits, saved structures, terrain changes, masks, and rollback procedures.

In plain words
What is it for?
Use it for command-driven building and terrain work, such as selecting regions, copying structures, shaping land, applying masks, and undoing large changes on supported servers.
Why use it?
It helps avoid accidentally changing too much of a Minecraft world or making destructive edits without a recovery plan.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Jahrome907/minecraft-agent-skills's own configuration. It tells Claude Code and Codex how to work on minecraft-agent-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything minecraft-agent-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Jahrome907/minecraft-agent-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jahrome907/minecraft-agent-skills/main/.agents/skills/minecraft-worldedit-ops/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jahrome907/minecraft-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for minecraft-worldedit-ops

README.md
[![agentmods](https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops/github.svg)](https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops)
Your own site
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for minecraft-worldedit-ops

Your own site · 80×15
<a href="https://agentmods.dev/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops"><img src="https://agentmods.dev/badge/skills/jahrome907/minecraft-agent-skills/minecraft-worldedit-ops.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,617 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.01617
Opus 5 $0.00027 $0.00809
Sonnet 5 $0.00011 $0.00323
Haiku 4.5 $0.00005 $0.00162

Measured 3d ago against content hash 28d6eb7afadf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

minecraft-worldedit-ops scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/minecraft-worldedit-ops/SKILL.md · 288 lines

How it starts

The opening of the file, as written. The whole thing — 288 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Minecraft WorldEdit Operations Skill

Scope and Positioning

This skill is for operating WorldEdit on live or staging servers.
It is not for writing plugin code that integrates with WorldEdit APIs.

Routing Boundaries

  • Use when: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).
  • Do not use when: the task is Java plugin implementation (minecraft-plugin-dev).
  • Do not use when: the task is broad server deployment/tuning/proxy/backup strategy (minecraft-server-admin).
  • Do not use when: the task is EssentialsX command/economy/moderation workflows (minecraft-essentials-ops).

Platform and Setup Notes

WorldEdit is commonly used on:

  • Paper/Purpur/Folia servers via WorldEdit plugin
  • Fabric/NeoForge via mod variants

Operational best practice:

  1. Apply large edits on staging or during maintenance windows.
  2. Keep automatic backups before major region operations.
  3. Use conservative selection + mask constraints before destructive commands.

Compatibility note: WorldEdit 7.4.x has builds for 1.21.x, 26.1, and 26.2. Select the build listed for the exact server version and stage-test it before using it on production worlds.

Support Assets

  • Read references/safety-checklists.md before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.

Core Selection Workflow

Selection modes

Most common cuboid flow:

//wand
//pos1
//pos2
//size

Fast alternatives:

//hpos1
//hpos2
//chunk
//expand 20 up
//expand 20 down

Selection safety checks:

  • always run //size before //set or //replace
  • before //paste, preview its destination with //paste -n using the same placement flags planned for the real paste (for example, //paste -n -a or //paste -n -o), then run //size and inspect the selected destination
  • use //distr to preview block composition before replacement

Read the full file on GitHub · 288 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +14 lines 28d6eb7afadf
  2. 11d ago First seen · 274 lines · 54 tokens per session scan A 234a712e18b4

Subscribe to this mod's changes

minecraft-worldedit-ops is a skill published in the GitHub repository Jahrome907/minecraft-agent-skills (136 stars, last pushed 4d ago), licensed MIT. It adds 54 tokens to every session and 1,617 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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