jasonjgardner/blockbench-mcp-project

Example project using the Blockbench MCP plugin

15Stars on the repository
10Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
Apache-2.0Licence, which decides whether bodies are shown

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Create and manage animations in Blockbench using MCP tools. Use when animating 3D models, creating keyframes, managing bone rigs, editing animation curves, or working with animation timelines. Covers walk cycles, idle animations, combat animations, and complex multi-bone animations.

not rated 15 +1 3mo ago A 59 tokens original Apache-2.0

blockbench-hytale

02

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

not rated 15 +1 3mo ago A 58 tokens original Apache-2.0

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

not rated 15 +1 3mo ago A 69 tokens original Apache-2.0

blockbench-modeling

04

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.

not rated 15 +1 3mo ago A 60 tokens original Apache-2.0

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with textureset.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.

not rated 15 +1 3mo ago A 60 tokens original Apache-2.0

jasonjgardner/blockbench-mcp-project

Skill Claude Code

Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.

not rated 15 +1 3mo ago A 61 tokens original Apache-2.0

blockbench-plugins

07

jasonjgardner/blockbench-mcp-project

Skill Claude CodeCodex

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension…

not rated 15 +1 3mo ago A 87 tokens original Apache-2.0

blockbench-use

08

jasonjgardner/blockbench-mcp-project

Skill Claude CodeCodex

MANDATORY prerequisite — invoke BEFORE any mcpblockbench tool call that creates, modifies, or exports Blockbench content. Orchestrates the other blockbench- skills (modeling, texturing, animation, PBR, Hytale, MCP overview). Trigger on: 3D model/texture/animation creation or edits in Blockbench; calls to mcpblockbench…

not rated 15 +1 3mo ago A 146 tokens original Apache-2.0

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