tinyworld-render-performance

A set of instructions for working on performance-sensitive parts of the Tiny World Builder renderer, which draws the game's 3D scene.

In plain words
What is it for?
Use it when changing renderer setup, visual effects, frame updates, or GPU cost in Tiny World Builder.
Why use it?
It focuses changes on the rendering code where shadows, smoke, clouds, ghost boards, and the frame loop can affect graphics performance.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jasonkneen/tiny-world-builder/tinyworld-render-performance
Any agent
npx skills add jasonkneen/tiny-world-builder --skill tinyworld-render-performance
Clone the repo
git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder

Made for: Claude Code, Codex.

Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,384 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.09384
Opus 5 $0.00016 $0.04692
Sonnet 5 $0.00007 $0.01877
Haiku 4.5 $0.00003 $0.00938

Measured 3d ago against content hash 628dc1af83db, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

tinyworld-render-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.codex/skills/tinyworld-render-performance/SKILL.md · 327 lines

The source is not reproduced here

Licensed AGPL-3.0

The repository is licensed AGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 327 lines · 33 tokens per session scan A 628dc1af83db

Subscribe to this mod's changes

tinyworld-render-performance is a skill published in the GitHub repository jasonkneen/tiny-world-builder (1,552 stars, last pushed yesterday), licensed AGPL-3.0. It adds 33 tokens to every session and 9,384 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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