chaos-engineer

chaos-engineer is a skill for Claude Code from Jeffallan/claude-skills. It costs 88 tokens per session (1,626 once invoked), scanned A, original, MIT.

A guide for deliberately testing how systems behave when parts fail. Chaos experiments inject controlled failures into distributed systems, which are applications whose parts run across multiple machines or services.

In plain words
What is it for?
It is for designing failure experiments, creating failure-injection tools, running game days, testing infrastructure or Kubernetes failures, and documenting findings and recovery steps.
Why use it?
It helps teams test resilience with a clear hypothesis, limited impact, monitoring, and a rollback plan before an unexpected failure occurs.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the fullstack-dev-skills plugin — 67 skills, 1 command shipped together

Good fit It is for designing failure experiments, creating failure-injection tools, running game days, testing infrastructure or Kubernetes failures, and documenting findings and recovery steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeffallan/claude-skills/chaos-engineer
About the project

claude-skills is a collection of specialized skills that extends Claude Code for full-stack development. Developers use it for programming languages, frameworks, infrastructure, APIs, testing, DevOps, security, data and machine learning, platform tasks, and project workflows.

Jeffallan/claude-skills · 12,126 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Jeffallan/claude-skills --skill chaos-engineer
Clone the repo
git clone --depth 1 https://github.com/Jeffallan/claude-skills

Made for: Claude Code.

Or install fullstack-dev-skills, the plugin that ships this one along with the rest of its 67 skills, 1 command.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for chaos-engineer

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeffallan/claude-skills/chaos-engineer/github.svg)](https://agentmods.dev/skills/jeffallan/claude-skills/chaos-engineer)
Your own site
<a href="https://agentmods.dev/skills/jeffallan/claude-skills/chaos-engineer"><img src="https://agentmods.dev/badge/skills/jeffallan/claude-skills/chaos-engineer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for chaos-engineer

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeffallan/claude-skills/chaos-engineer"><img src="https://agentmods.dev/badge/skills/jeffallan/claude-skills/chaos-engineer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,626 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket warn 15 Sept 2026
  • Snyk pass 15 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.01626
Opus 5.5 $0.00035 $0.00650
Sonnet 5.5 $0.00018 $0.00325
Haiku 4.5 $0.00009 $0.00163

Measured 27d ago against content hash 97b9db30c0b8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

chaos-engineer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 27d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/chaos-engineer/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Chaos Engineer

When to Use This Skill

  • Designing and executing chaos experiments
  • Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
  • Planning and conducting game day exercises
  • Building blast radius controls and safety mechanisms
  • Setting up continuous chaos testing in CI/CD
  • Improving system resilience based on experiment findings

Core Workflow

  1. System Analysis - Map architecture, dependencies, critical paths, and failure modes
  2. Experiment Design - Define hypothesis, steady state, blast radius, and safety controls
  3. Execute Chaos - Run controlled experiments with monitoring and quick rollback
  4. Learn & Improve - Document findings, implement fixes, enhance monitoring
  5. Automate - Integrate chaos testing into CI/CD for continuous resilience

Reference Guide

Load detailed guidance based on context:

Topic Reference Load When
Experiments references/experiment-design.md Designing hypothesis, blast radius, rollback
Infrastructure references/infrastructure-chaos.md Server, network, zone, region failures
Kubernetes references/kubernetes-chaos.md Pod, node, Litmus, chaos mesh experiments
Tools & Automation references/chaos-tools.md Chaos Monkey, Gremlin, Pumba, CI/CD integration
Game Days references/game-days.md Planning, executing, learning from game days

Safety Checklist

Non-obvious constraints that must be enforced on every experiment:

  • Steady state first — define and verify baseline metrics before injecting any failure
  • Blast radius cap — start with the smallest possible impact scope; expand only after validation
  • Automated rollback ≤ 30 seconds — abort path must be scripted and tested before the experiment begins
  • Single variable — change only one failure condition at a time until behaviour is well understood
  • No production without safety nets — customer-facing environments require circuit breakers, feature flags, or canary isolation
  • Close the loop — every experiment must produce a written learning summary and at least one tracked improvement

Read the full file on GitHub · 188 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 27d ago Changed · +3 lines 97b9db30c0b8
  2. 2mo ago First seen · 185 lines · 88 tokens per session scan A 80619e93302d

Subscribe to this mod's changes

chaos-engineer is a skill published in the GitHub repository Jeffallan/claude-skills (12,126 stars, last pushed yesterday), licensed MIT. It adds 88 tokens to every session and 1,626 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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