game-skill-orchestration

game-skill-orchestration is a skill for Codex from jeremylongworth-source/AgentSkills. It costs 89 tokens per session (1,604 once invoked), scanned A, original, MIT.

A coordination guide for planning game projects that involve several specialties, such as art, audio, design, and programming.

In plain words
What is it for?
Use it to route multidisciplinary game tasks, create plans and reviews, and define acceptance checks or playtests.
Why use it?
It helps turn a broad game request into a focused brief, choose the relevant areas of work, and define how the result will be checked.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to route multidisciplinary game tasks, create plans and reviews, and define acceptance checks or playtests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeremylongworth-source/agentskills/game-skill-orchestration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeremylongworth-source/AgentSkills --skill game-skill-orchestration
Clone the repo
git clone --depth 1 https://github.com/jeremylongworth-source/AgentSkills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-skill-orchestration

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-skill-orchestration/github.svg)](https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-skill-orchestration)
Your own site
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-skill-orchestration"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-skill-orchestration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-skill-orchestration

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-skill-orchestration"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-skill-orchestration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,604 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.01604
Opus 5.5 $0.00036 $0.00642
Sonnet 5.5 $0.00018 $0.00321
Haiku 4.5 $0.00009 $0.00160

Measured 1mo ago against content hash 96c46518d641, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-skill-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-skill-orchestration/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Skill Orchestration

Core Workflow

  1. Classify the request by outcome, not by keywords alone: prototype, production feature, design doc, creative direction, review, refactor, asset plan, implementation, validation, or pitch.
  2. Select the smallest useful set of game skills. Combine skills only when the work genuinely crosses discipline boundaries.
  3. Write an outcome-first brief before detailed work when the task is broad:
    • Desired player experience
    • Concrete deliverable
    • Target platform/engine
    • Constraints and allowed side effects
    • Acceptance criteria
    • Evidence or validation required
    • Open questions that materially affect the outcome
  4. Route domain work to the relevant skill references, then synthesize decisions into one coherent plan or artifact.
  5. Define validation depth based on risk: concept sanity check, checklist review, prototype test, playtest script, technical test, performance check, accessibility review, or production-readiness review.
  6. Keep outputs compact and structured. Use tables, checklists, and short specs when they make decisions easier to compare.

Cross-Skill Support

  • Use product-brainstorming-planning before this skill when the game idea is vague, exploratory, or not yet ready for a feature brief.
  • Use game-playtesting-usability when design decisions need player evidence, usability findings, difficulty feedback, onboarding clarity, or playtest reports.
  • Use experiment-design-validation when a game feature, onboarding change, monetization idea, or retention hypothesis should be tested before broad rollout.
  • Use customer-research-validation when a game audience, player motivation, or demand assumption needs structured research.
  • Use competitive-market-research when genre, competitor, pricing, Steam/itch page, feature, or market-positioning evidence should inform decisions.
  • Use accessibility-inclusive-design when game UI, controls, subtitles, motion, difficulty assists, remapping, or inclusive play needs accessibility review.
  • Use pricing-packaging-strategy when monetization, DLC, tiers, subscriptions, donations, pay-what-you-want, or storefront pricing needs structured pricing decisions.
  • Use product-analytics-instrumentation when game telemetry, funnels, onboarding/retention metrics, playtest instrumentation, event taxonomy, or analytics QA is needed.
  • Use qa-test-strategy when game release quality, regression coverage, platform/device coverage, compatibility, or acceptance gates need structure.
  • Use release-launch-readiness when publishing, launch, rollout, rollback, support, monitoring, or post-launch review needs coordination.
  • Use visual-ui-ux-audit with game-ui-design, game-threejs-development, or game-phaser-development when browser screenshots or interactive states should drive critique.
  • Use react-next-performance-optimization when a web-based game shell, landing page, editor, dashboard, or launcher uses React/Next.js.
  • Use concise-technical-writing for compact game design docs, changelogs, release notes, itch.io page copy, PR summaries, and implementation summaries.
  • Use skill-evaluation-iteration when improving the game skillset itself or testing whether a game skill changes output quality.

Read the full file on GitHub · 90 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 90 lines · 89 tokens per session scan A 96c46518d641

Subscribe to this mod's changes

game-skill-orchestration is a skill published in the GitHub repository jeremylongworth-source/AgentSkills (1 stars, last pushed 17d ago), licensed MIT. It adds 89 tokens to every session and 1,604 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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