MAC-Telnet protocol (MikroTik Layer-2 terminal/exec over UDP 20561) wire format, session handshake, and MD5 + MTWEI (EC-SRP) authentication. Use when: implementing or debugging a MAC-Telnet client/server, reaching a RouterOS device by MAC address without IP, parsing MAC-Telnet packets, understanding the WinBox-style…
Sets up and validates Syncfusion .NET MAUI licensing, including license key registration, generation, and error resolution. Use when encountering trial license warnings ("This application was built using a trial version"), licensing errors, license key registration, unlock key vs license key confusion, build server or…
Migrate from Syncfusion® .NET MAUI to Syncfusion® Toolkit for .NET MAUI. Covers namespace updates, API changes, configuration methods, and step-by-step migration patterns with minimal code modifications for 20+ components.
A guide for advanced TUnit testing in .NET. TUnit is a testing framework; the guide covers tests driven by data, dependency injection, integration tests, retries, time limits, and filtering.
Diagnose and resolve Microsoft Fabric Dataflow Gen2 performance issues including slow refresh times, Fast Copy optimization, query folding failures, staging bottlenecks, gateway latency, incremental refresh tuning, capacity throttling, and data destination write performance. Use when troubleshooting dataflow refresh…
Draft or refine IDD-ready GitHub issues, roadmap issues, and sub-issues before the normal IDD execution loop begins. Use when a request is too large or ambiguous for one reviewable change, when work needs decomposition or dependency encoding, or when the user asks for issue drafting, roadmap planning, or…
Complete PrestaShop module development workflow using modern architecture and best practices. Use when: creating new PrestaShop modules, updating legacy modules to modern code, implementing hooks and actions, setting up module configuration pages, adding front office features, handling database operations…
Use when asked to map, crosswalk, align, compare, or gap-analyze any two cybersecurity frameworks, control catalogs, or regulatory requirements using NIST IR 8477 Set-Theory Relationship Mapping (STRM). Triggers on terms like "map controls", "crosswalk", "framework alignment", "gap analysis", or producing a STRM CSV…
A project-workflow station that coordinates agents and skills from project setup through delivery, including requirements, design, task planning, scaffolding, and engineering workflows.
Use when the user asks to build an MCP server, create an MCP integration, wrap an API for AI agents, or expose tools via the Model Context Protocol. Guides through deployment model selection (remote HTTP, MCPB, local stdio), tool-design patterns, and framework choice before scaffolding code.
Run end-to-end web quality audits with Playwright and Lighthouse using existing project scripts first. Use when the user says /tester, e2e test, smoke test, Playwright audit, Lighthouse audit, performance audit, accessibility audit, dark mode audit, mobile audit, or asks for 100/100 Lighthouse improvement guidance.
Secure backend APIs with AuthOS-issued JWTs and the AuthOS Node server adapter. Use when building an API that must verify AuthOS bearer tokens, enforce JWT claims, add Express middleware, validate JWKS keys, or create a backend-owned session after a browser OAuth callback.
Stress-test a product decision, PRD, roadmap, experiment, or feature proposal using explicit assumptions, simplicity-first scope, surgical changes, and measurable verification loops. Use when product work is ambiguous, over-scoped, solution-led, risky, or needs a clear go/no-go recommendation.
Coordinate multiple game-development skills and produce outcome-first briefs, plans, reviews, and validation flows. Use when Codex is asked to explore the game skillset, route a broad game project across disciplines, improve skill quality, plan a full game feature, combine…
Inspect, explain, diff, and carefully edit Unity text-serialized files such as .unity, .prefab, .asset, and related YAML-based project files. Use when mapping class IDs and fileIDs, tracing object references, reviewing merge conflicts, or making minimal safe edits to existing UnityYAML documents.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: