game-social-systems-development

game-social-systems-development is a skill for Codex from jeremylongworth-source/AgentSkills. It costs 89 tokens per session (801 once invoked), scanned A, original, MIT.

A guide to building social features for games, including chat, voice, friends, parties, guilds, matchmaking, and player reports.

In plain words
What is it for?
Use it to design player communication and group systems, manage social state, and test blocking, reporting, offline, minor-safety, and network scenarios.
Why use it?
It helps social interactions work across normal and difficult cases while accounting for privacy, moderation, abuse, and parental controls.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Good fit Use it to design player communication and group systems, manage social state, and test blocking, reporting, offline, minor-safety, and network scenarios.

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Install with agentmods
npx agentmods add skills/jeremylongworth-source/agentskills/game-social-systems-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeremylongworth-source/AgentSkills --skill game-social-systems-development
Clone the repo
git clone --depth 1 https://github.com/jeremylongworth-source/AgentSkills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-social-systems-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-social-systems-development/github.svg)](https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-social-systems-development)
Your own site
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-social-systems-development"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-social-systems-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-social-systems-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/game-social-systems-development"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/game-social-systems-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 89 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 801 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00089 $0.00801
Opus 5 $0.00044 $0.00400
Sonnet 5 $0.00018 $0.00160
Haiku 4.5 $0.00009 $0.00080

Measured 8d ago against content hash aca3a30f3310, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-social-systems-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-social-systems-development/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Social Systems Development

Core Workflow

  1. Identify the player audience, age range, platform requirements, social graph, communication channels, privacy expectations, and risk profile.
  2. Define the social goal: coordinate play, find groups, express identity, trade, compete, mentor, roleplay, spectate, create, or build long-term community.
  3. Design the safety model with the feature, not after it: consent, privacy, muting, blocking, reporting, moderation, abuse prevention, auditability, and escalation.
  4. Map the lifecycle: discovery, invite, join, communicate, leave, reconnect, report, moderate, appeal, and recover.
  5. Choose backend ownership for durable social state: friends, blocks, reports, guild membership, reputation, sanctions, chat logs, presence, and parental settings.
  6. Verify social flows with edge cases: strangers, minors, blocked users, cross-platform players, offline users, party leadership changes, spam, harassment, and network failure.

Social Feature Priorities

  • Chat and voice: provide channel scope, consent rules, moderation hooks, mute/block/report actions, rate limits, logs where policy allows, and accessibility alternatives.
  • Friends and presence: expose online state with privacy controls, platform constraints, cross-platform identity mapping, and clear invite permissions.
  • Parties and lobbies: define ownership, leadership transfer, ready checks, matchmaking handoff, reconnect behavior, voice channel membership, and failure states.
  • Guilds, clans, and groups: define roles, permissions, invitations, moderation powers, audit logs, naming rules, discovery, and inactivity handling.
  • Emotes, pings, and nonverbal communication: support coordination without forcing voice/chat, and guard against spam or harassment patterns.
  • User-generated content: moderate names, profiles, avatars, custom text, images, maps, posts, screenshots, and shared loadouts.
  • Reputation and sanctions: distinguish player-facing reputation, hidden trust scores, enforcement history, temporary limits, suspensions, and appeals.

Read the full file on GitHub · 59 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 59 lines · 89 tokens per session scan A aca3a30f3310

Subscribe to this mod's changes

game-social-systems-development is a skill published in the GitHub repository jeremylongworth-source/AgentSkills (1 stars, last pushed 9d ago), licensed MIT. It adds 89 tokens to every session and 801 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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