itch-html5-game-publishing

itch-html5-game-publishing is a skill for Codex from jeremylongworth-source/AgentSkills. It costs 91 tokens per session (841 once invoked), scanned A, original, MIT.

A guide for packaging and publishing browser-playable HTML5 games on itch.io, a website for sharing and selling games. It covers the uploaded ZIP, browser paths, embeds, fullscreen behavior, pricing, and the game page.

In plain words
What is it for?
Use it to prepare, test, publish, price, update, and describe HTML5 games on itch.io, including their controls, screenshots, accessibility notes, and download settings.
Why use it?
It helps prevent upload and hosting problems caused by incorrect file structure, filename casing, HTTPS, iframe behavior, or mobile settings.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: positional $N argument; mentions Codex.

Good fit Use it to prepare, test, publish, price, update, and describe HTML5 games on itch.io, including their controls, screenshots, accessibility notes, and download settings.

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Install with agentmods
npx agentmods add skills/jeremylongworth-source/agentskills/itch-html5-game-publishing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeremylongworth-source/AgentSkills --skill itch-html5-game-publishing
Clone the repo
git clone --depth 1 https://github.com/jeremylongworth-source/AgentSkills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for itch-html5-game-publishing

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing/github.svg)](https://agentmods.dev/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing)
Your own site
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for itch-html5-game-publishing

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing"><img src="https://agentmods.dev/badge/skills/jeremylongworth-source/agentskills/itch-html5-game-publishing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 841 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.00841
Opus 5 $0.00046 $0.00420
Sonnet 5 $0.00018 $0.00168
Haiku 4.5 $0.00009 $0.00084

Measured 7d ago against content hash c14e7cfc4bf7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

itch-html5-game-publishing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/itch-html5-game-publishing/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

itch.io HTML5 Game Publishing

Core Workflow

  1. Identify the build type, engine/framework, expected viewport, desktop/mobile support, file size, payment intent, and whether the game should run embedded or fullscreen.
  2. Produce a clean browser build with index.html at the ZIP root unless the project is a single self-contained HTML file.
  3. Use relative paths and exact filename casing. Treat itch.io hosting as case-sensitive even if the local OS is forgiving.
  4. Test the build from a local static server, then test the uploaded itch.io preview because iframe, fullscreen, HTTPS, audio, and path behavior can differ from local files.
  5. Configure embed options: viewport size or fullscreen launch, click-to-play, fullscreen button, scrollbars, mobile-friendly flag, and pre-launch cover art.
  6. Configure pricing deliberately. HTML5 games currently accept payments as donations; use project pricing, suggested donation, bonus downloadable files, or downloadable kind depending on the business model.
  7. Prepare the game page for conversion: title, capsule/cover art, screenshots/GIFs, description, controls, accessibility notes, update notes, tags, engine tag, and support/contact details.

Packaging Requirements

  • Use ZIP for multi-file games; single HTML upload only works for truly self-contained files.
  • Include every runtime asset needed by the game inside the ZIP.
  • Keep index.html at the ZIP root.
  • Avoid unsupported archive formats.
  • Keep file count, path length, extracted size, and single-file size under itch.io's current limits.
  • Do not reference non-HTTPS external resources.
  • Optimize loading like a website: compress assets, reduce large files, avoid unnecessary source maps in release builds, and show loading progress.

Donation And Pay-What-You-Want Guidance

  • For HTML5 game pages, treat money as donation/support unless itch.io's current docs say otherwise.
  • Use $0 or Donate when players should play for free but be asked to support.
  • Use a suggested donation amount and page copy that explains what support funds.
  • Use individually priced files for optional extras such as soundtrack, art pack, source files, bonus levels, wallpapers, or downloadable builds.
  • Avoid relying on optional donations as the only monetization plan for a large commercial project without a realistic conversion expectation.
  • If the game must require payment before access, review current itch.io docs and consider using a downloadable project kind or separate downloadable files.

Read the full file on GitHub · 67 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 67 lines · 91 tokens per session scan A c14e7cfc4bf7

Subscribe to this mod's changes

itch-html5-game-publishing is a skill published in the GitHub repository jeremylongworth-source/AgentSkills (1 stars, last pushed 8d ago), licensed MIT. It adds 91 tokens to every session and 841 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.