solve-grid-maze

solve-grid-maze is a skill for Claude Code from jimmc414/claude-code-plugin-marketplace. It costs 41 tokens per session (615 once invoked), scanned A, original, MIT.

A pattern for representing and working with two-dimensional grids such as mazes, board games, tile maps, and cellular automata. It stores cell contents by coordinate and provides ways to find neighboring cells.

In plain words
What is it for?
Use it to build maze solvers, flood-fill operations, tile-map tools, board-game logic, or cellular automata such as Conway’s Game of Life.
Why use it?
It gives spatial problems a consistent structure, especially when many grid cells are empty. This avoids repeatedly designing coordinate and neighbor-handling code.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the norvig-patterns plugin — 54 skills shipped together

Good fit Use it to build maze solvers, flood-fill operations, tile-map tools, board-game logic, or cellular automata such as Conway’s Game of Life.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jimmc414/claude-code-plugin-marketplace --skill solve-grid-maze
Clone the repo
git clone --depth 1 https://github.com/jimmc414/claude-code-plugin-marketplace

Made for: Claude Code.

Or install norvig-patterns, the plugin that ships this one along with the rest of its 54 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solve-grid-maze

README.md
[![agentmods](https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze/github.svg)](https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze)
Your own site
<a href="https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze"><img src="https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solve-grid-maze

Your own site · 80×15
<a href="https://agentmods.dev/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze"><img src="https://agentmods.dev/badge/skills/jimmc414/claude-code-plugin-marketplace/solve-grid-maze.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 615 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00615
Opus 5 $0.00020 $0.00308
Sonnet 5 $0.00008 $0.00123
Haiku 4.5 $0.00004 $0.00061

Measured 6d ago against content hash 57d0c98a62eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

solve-grid-maze scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/norvig-patterns/skills/solve-grid-maze/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

solve-grid-maze

When to Use

  • Working with 2D coordinates (x, y) or (row, col)
  • Board games (chess, checkers, Go, tic-tac-toe)
  • Tile-based maps or level editors
  • Cellular automata (Game of Life)
  • Maze generation or solving
  • Flood fill algorithms
  • Any spatial grid structure

When NOT to Use

  • Dense matrices where every cell is used (use numpy arrays instead)
  • 3D or higher-dimensional grids (extend the pattern carefully)
  • When you need matrix operations (multiplication, transposition)

The Pattern

Represent grids as dict[(x, y) -> contents] instead of 2D arrays.

Cell = Tuple[int, int]
Grid = Dict[Cell, Any]

# Sparse representation - only store what matters
world = {(3, 1): '#', (1, 2): '.', (1, 3): '#'}

# Neighbors via direction vectors
directions4 = [(1, 0), (0, 1), (-1, 0), (0, -1)]  # E, S, W, N
directions8 = directions4 + [(1, 1), (1, -1), (-1, 1), (-1, -1)]

def neighbors(point, directions=directions4):
    x, y = point
    return [(x + dx, y + dy) for dx, dy in directions]

def add(p, q):
    return (p[0] + q[0], p[1] + q[1])

Example (from pytudes Life.ipynb)

from collections import Counter

Cell = Tuple[int, int]
World = Set[Cell]  # Only store live cells (sparse!)

def neighbor_counts(world: World) -> Dict[Cell, int]:
    """Count live neighbors for each cell."""
    return Counter(n for cell in world for n in neighbors(cell))

def next_generation(world: World) -> World:
    """Apply Game of Life rules."""
    counts = neighbor_counts(world)
    return {cell for cell, count in counts.items()
            if count == 3 or (count == 2 and cell in world)}

Key Principles

  1. Sparse is elegant: Only store occupied/interesting cells
  2. Direction vectors: Define movement as tuples to add
  3. Set operations: Union, intersection work naturally on cell sets
  4. Counter for neighbors: Count "backwards" from cells to neighbors
  5. Immutable cells: Tuples are hashable, can be dict keys or set members

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 70 lines · 41 tokens per session scan A 57d0c98a62eb

Subscribe to this mod's changes

solve-grid-maze is a skill published in the GitHub repository jimmc414/claude-code-plugin-marketplace (4 stars, last pushed yesterday), licensed MIT. It adds 41 tokens to every session and 615 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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