Tracely-ai: Skill for Claude Code

.agents/skills/framer-motion/SKILL.md

framer-motion is a skill for Claude Code, Codex from Jwuthri/Tracely-ai. It costs 24 tokens per session (1,445 once invoked), scanned A, original, MIT.

A React animation guide for Motion, a JavaScript library that adds movement, gestures, and layout changes to interface components.

In plain words
What is it for?
Use it when building animated React interfaces such as modals, notifications, reorderable lists, and components that move between layouts.
Why use it?
It helps you choose and use Motion for common interface effects without piecing together separate animation techniques. It covers entering and leaving elements, shared layouts, dragging, hovering, and scroll-linked changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Jwuthri/Tracely-ai's own configuration. It tells Claude Code and Codex how to work on Tracely-ai itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Tracely-ai configures →

About the project

Tracely is a CI/CD system for AI agents that turns failed production traces into replayable regression tests. Development teams use it to detect and group agent failures, run the resulting cases on pull requests, and block changes that reproduce those failures. The catalogue entries provide skills for operating this trace-based testing and observability workflow.

Jwuthri/Tracely-ai · 1,216 stars · on GitHub · tracely-ai.com

Reuse

Borrowing it

Nothing to install: this file belongs to Jwuthri/Tracely-ai. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jwuthri/Tracely-ai/master/.agents/skills/framer-motion/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jwuthri/Tracely-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for framer-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/jwuthri/tracely-ai/framer-motion/github.svg)](https://agentmods.dev/skills/jwuthri/tracely-ai/framer-motion)
Your own site
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/framer-motion"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/framer-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for framer-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/framer-motion"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/framer-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,445 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.01445
Opus 5 $0.00012 $0.00723
Sonnet 5 $0.00005 $0.00289
Haiku 4.5 $0.00002 $0.00145

Measured 9d ago against content hash 198701316fbf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

framer-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.agents/skills/framer-motion/SKILL.md · 188 lines

How it starts

The opening of the file, as written. The whole thing — 188 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Framer Motion — Sub-skill

Package: motion (v11+, formerly framer-motion). Import: import { motion, AnimatePresence } from "motion/react"

When to use Framer Motion vs alternatives

Criteria Framer Motion GSAP Native CSS
Layout animations Excellent (layoutId) Manual Impossible
Exit animations AnimatePresence Timeline reverse Limited (display)
Gestures (drag, hover) Native, declarative Draggable plugin Basic
Scroll-driven useScroll + useTransform ScrollTrigger (more powerful) scroll-timeline
Complex orchestration Variants + propagation Timeline (more flexible) @keyframes
Bundle size ~50kb tree-shaken ~30kb core 0kb
React integration Native, component-first Refs + useGSAP className toggle

Rule: Framer Motion for React UI interactions (modals, toasts, reorder, shared layout). GSAP for complex timelines, cinematic scroll-driven, SVG morphing.

AnimatePresence — Exit animations

<AnimatePresence mode="wait">
  {isVisible && (
    <motion.div
      key="unique-key"        // REQUIRED — identifies the component
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      exit={{ opacity: 0 }}
    />
  )}
</AnimatePresence>
  • mode="wait" — waits for exit to finish before enter (page transitions)
  • mode="sync" — exit and enter simultaneously
  • mode="popLayout" — removes from flow immediately (good for lists)
  • onExitComplete — callback when all exit animations are finished

Layout animations

// Shared layout — the element "slides" between two positions
<motion.div layoutId="highlight" className={activeTab === id ? "active" : ""} />

// Auto layout — animates position/size when layout changes
<motion.div layout>
  {isExpanded && <motion.p layout>Additional content</motion.p>}
</motion.div>

// layout="position" — animates position only (not size)
// layout="size" — animates size only
// layout="preserve-aspect" — preserves the ratio during the transition

Read the full file on GitHub · 188 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 188 lines · 24 tokens per session scan A 198701316fbf

Subscribe to this mod's changes

framer-motion is a skill published in the GitHub repository Jwuthri/Tracely-ai (1,216 stars, last pushed yesterday), licensed MIT. It adds 24 tokens to every session and 1,445 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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