Tracely-ai: Skill for Claude Code

.agents/skills/motion-principles/SKILL.md

motion-principles is a skill for Claude Code, Codex from Jwuthri/Tracely-ai. It costs 22 tokens per session (2,485 once invoked), scanned A, original, MIT.

A concise foundation of motion-design rules for interface animations. It explains how long common transitions should last, how movement should speed up or slow down, and how to account for accessibility and performance.

In plain words
What is it for?
Choosing durations and easing for micro-interactions, modals, drawers, tabs, route changes, scroll-linked effects, and reduced-motion-friendly interface behaviour.
Why use it?
It gives developers practical defaults for animations without requiring a full motion-design background. It helps avoid transitions that feel delayed, abrupt, or uncomfortable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is Jwuthri/Tracely-ai's own configuration. It tells Claude Code and Codex how to work on Tracely-ai itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Tracely-ai configures →

About the project

Tracely is a CI/CD system for AI agents that turns failed production traces into replayable regression tests. Development teams use it to detect and group agent failures, run the resulting cases on pull requests, and block changes that reproduce those failures. The catalogue entries provide skills for operating this trace-based testing and observability workflow.

Jwuthri/Tracely-ai · 1,311 stars · on GitHub · tracely-ai.com

Reuse

Borrowing it

Nothing to install: this file belongs to Jwuthri/Tracely-ai. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Jwuthri/Tracely-ai/master/.agents/skills/motion-principles/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Jwuthri/Tracely-ai

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-principles

README.md
[![agentmods](https://agentmods.dev/badge/skills/jwuthri/tracely-ai/motion-principles/github.svg)](https://agentmods.dev/skills/jwuthri/tracely-ai/motion-principles)
Your own site
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/motion-principles"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/motion-principles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-principles

Your own site · 80×15
<a href="https://agentmods.dev/skills/jwuthri/tracely-ai/motion-principles"><img src="https://agentmods.dev/badge/skills/jwuthri/tracely-ai/motion-principles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,485 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.02485
Opus 5.5 $0.00009 $0.00994
Sonnet 5.5 $0.00004 $0.00497
Haiku 4.5 $0.00002 $0.00248

Measured 2mo ago against content hash 4e2ea2e61255, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-principles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

.agents/skills/motion-principles/SKILL.md · 285 lines

How it starts

The opening of the file, as written. The whole thing — 285 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Principles

The foundation. Loaded by every creative skill invocation. Concise rules here. Deep-dive in references/.


Timing Rules

Context Duration Why
Micro-interaction (toggle, hover, focus) 100-150ms Instant feedback, no perceived delay
UI transition (modal, drawer, tab switch) 200-300ms Smooth but never sluggish
Page/route transition 300-500ms Establishes spatial narrative
Scroll-driven / 3D Free (progress-based) Tied to user input, no fixed duration

Frequency rule: The more often an animation plays, the shorter and subtler it must be. A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.


Easing Cheat Sheet

Action Easing Why
Element enters ease-out / spring Decelerates into resting position (natural arrival)
Element exits ease-in Accelerates away (gets out of the way)
Element moves between states ease-in-out Smooth start and stop
Scroll-synced linear / none Matches 1:1 with input, no lag perception
Bouncy/playful spring (underdamped) Overshoot creates life
Snappy UI cubic-bezier(0.2, 0, 0, 1) Fast start, smooth land

Exit is always more subtle than enter. Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.

Native easing equivalents (cross-platform)

Web (CSS / JS) SwiftUI Compose
cubic-bezier(0.2, 0, 0, 1) .spring(response: 0.4, dampingFraction: 0.85) or .snappy spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f)
ease-out .easeOut(duration: 0.3) tween(durationMillis = 300, easing = LinearOutSlowInEasing)
ease-in .easeIn(duration: 0.2) tween(durationMillis = 200, easing = FastOutLinearInEasing)
spring (bouncy) .bouncy (iOS 17+) spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy)
spring (smooth) .smooth (iOS 17+) spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy)

Read the full file on GitHub · 285 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 285 lines · 22 tokens per session scan A 4e2ea2e61255

Subscribe to this mod's changes

motion-principles is a skill published in the GitHub repository Jwuthri/Tracely-ai (1,311 stars, last pushed yesterday), licensed MIT. It adds 22 tokens to every session and 2,485 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

motion-principles compared with skills from other repositories

motion-principles next to 6 skills from other repositories
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motion-principlesJwuthri/Tracely-aiSkill1.3kyesterdayMITA22Claude Code, Codex
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say-it-oncektwu01/benchmark-radarSkill363yesterdayMITA57Claude Code, Codex
factory-releasetikalk/adlc-team-skillsSkill145yesterdayMITA72Claude Code, Codex
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