degraders

degraders is a skill for Claude Code from K-Dense-AI/drug-discovery-agent-skills. It costs 145 tokens per session (2,033 once invoked), scanned A, original, MIT.

A guide to designing targeted protein degraders, molecules that bring a target protein to a cellular disposal system so the cell destroys it. It covers bifunctional degraders and molecular glues, which work through a three-part protein complex.

In plain words
What is it for?
Use it to check degrader properties, reason about linker length and attachment points, choose an E3 ligase, and prepare inputs for ternary-complex prediction tools.
Why use it?
Ordinary drug rules often do not fit these large molecules, which work differently from drugs that simply occupy a binding site. It helps assess their physical properties and design choices before modelling.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: built for openclaw.

Good fit Use it to check degrader properties, reason about linker length and attachment points, choose an E3 ligase, and prepare inputs for ternary-complex prediction tools.

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Install with agentmods
npx agentmods add skills/k-dense-ai/drug-discovery-agent-skills/degraders
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add K-Dense-AI/drug-discovery-agent-skills --skill degraders
Clone the repo
git clone --depth 1 https://github.com/K-Dense-AI/drug-discovery-agent-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for degraders

README.md
[![agentmods](https://agentmods.dev/badge/skills/k-dense-ai/drug-discovery-agent-skills/degraders/github.svg)](https://agentmods.dev/skills/k-dense-ai/drug-discovery-agent-skills/degraders)
Your own site
<a href="https://agentmods.dev/skills/k-dense-ai/drug-discovery-agent-skills/degraders"><img src="https://agentmods.dev/badge/skills/k-dense-ai/drug-discovery-agent-skills/degraders/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for degraders

Your own site · 80×15
<a href="https://agentmods.dev/skills/k-dense-ai/drug-discovery-agent-skills/degraders"><img src="https://agentmods.dev/badge/skills/k-dense-ai/drug-discovery-agent-skills/degraders.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 145 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,033 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00145 $0.02033
Opus 5 $0.00072 $0.01017
Sonnet 5 $0.00029 $0.00407
Haiku 4.5 $0.00015 $0.00203

Measured 12d ago against content hash 6d317418e82f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

degraders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/degrader_triage.py, scripts/protac_properties.py, scripts/ternary_setup.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/degraders/SKILL.md · 161 lines

How it starts

The opening of the file, as written. The whole thing — 161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Targeted Protein Degradation

A degrader does not inhibit a protein — it recruits an E3 ligase to it, the protein is destroyed, and the degrader is released to do it again. That single change makes an "undruggable" target tractable, because a degrader needs only a binding site, not a functional pocket. It is the largest expansion of small-molecule target space in the last decade, and almost every developability heuristic you know is calibrated for something else.

No installation, no network, no key for the bundled scripts — they implement the property rules, linker arithmetic, and dose-response analysis. Ternary complex prediction needs an external tool (PRosettaC, DeepTernary, AlphaFold3) with its own licence and usually a GPU.

Read references/degrader-modalities.md for how this pharmacology differs, references/ternary-complex.md before modelling or designing a linker, and references/degrader-developability.md before judging a molecule — that one is judgement, not syntax.

The three scripts

Script Answers
protac_properties.py Is this molecule inside the bRo5 habitable band?
ternary_setup.py What do the prediction tools need, and what linker lengths do I make?
degrader_triage.py What do DC50, Dmax, and the curve shape actually say?

Occupancy versus event

Inhibitor Degrader
Requires continuous occupancy a transient encounter
Stoichiometry 1:1 catalytic
Removes one function the whole protein, scaffolding included
Duration drug half-life protein resynthesis rate
Needs a functional pocket any ligandable surface

The last row is the point. No catalytic site, no allosteric mechanism, no functional consequence of binding required — which is why binding-site-analysis names degradation first when a target scores undruggable.

Read the full file on GitHub · 161 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 161 lines · 145 tokens per session scan A 6d317418e82f

Subscribe to this mod's changes

degraders is a skill published in the GitHub repository K-Dense-AI/drug-discovery-agent-skills (28 stars, last pushed 5d ago), licensed MIT. It adds 145 tokens to every session and 2,033 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.