Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kennyzir/7deer_skills --skill multi-game-codes-hubgit clone --depth 1 https://github.com/kennyzir/7deer_skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kennyzir/7deer_skills/multi-game-codes-hub)<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/multi-game-codes-hub"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/multi-game-codes-hub/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/multi-game-codes-hub"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/multi-game-codes-hub.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.01177 |
| Opus 5 | $0.00028 | $0.00589 |
| Sonnet 5 | $0.00011 | $0.00235 |
| Haiku 4.5 | $0.00006 | $0.00118 |
Grade A, and why
multi-game-codes-hub scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Multi-Game Codes Hub
Generate one Next.js codes page from explicit game data. The included generator renders a TSX template; it does not discover, monitor, translate, or validate codes against Roblox.
Implemented resources
- resources/generate_code_page.py: validates JSON and renders a page.
- resources/templates/codes_page.tsx: Next.js page template for active/expired codes, metadata, breadcrumbs, and optional supplied redemption/FAQ content.
- resources/components/CopyButton.tsx: client-side copy control with a fallback.
- resources/components/CodeTable.tsx: optional reusable code table.
- resources/schemas/faq_schema.ts: FAQ, breadcrumb, and item-list schema helpers.
- USAGE.md: concise CLI reference.
The generated template imports @/components/CopyButton; copy the included component into that alias or change the import for the target project.
Input contract
{
"gameName": "Your Bizarre Adventure",
"gameSlug": "yba",
"baseUrl": "https://example.com",
"activeCodes": [
{
"code": "CODE123",
"reward": "50 Spins",
"expiryDate": "2026-04-30",
"conditions": "Optional"
}
],
"expiredCodes": [
{
"code": "OLDCODE",
"reward": "25 Spins"
}
],
"redemptionSteps": [
"Open the game's menu.",
"Enter a supplied code in the code field."
],
"faq": [
{
"question": "Where is the code field?",
"answer": "The supplied source says it is in the game menu."
}
]
}
Required top-level fields:
gameName: non-empty string.gameSlug: lowercase letters/digits separated by single hyphens.baseUrl: absolute HTTP(S) site URL without credentials, query, or fragment. A trailing slash is normalized away.
Optional top-level fields:
activeCodesandexpiredCodes: arrays; each entry supports onlycode,reward,expiryDate, andconditions.codeandrewardare required non-empty strings.redemptionSteps: array of non-empty strings. The section is omitted when the array is absent or empty.faq: array of objects containing only non-emptyquestionandanswerstrings. The FAQ section and FAQ schema are omitted when absent or empty.
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- resources/components/CodeTable.tsx 2.2 KB
- resources/components/CopyButton.tsx 1.1 KB
- resources/examples/kaizen_codes.json 505 B
- resources/examples/yba_codes.json 694 B
- resources/generate_code_page.py 11 KB runs code
- resources/schemas/faq_schema.ts 1.2 KB runs code
- resources/templates/codes_page.tsx 5.0 KB
- tests/test_generate_code_page.py 8.6 KB runs code
- USAGE.md 2.8 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · -489 lines · +17 tokens per session 3ca5e3e4efcb
- 11d ago First seen · 616 lines · 38 tokens per session scan A aac7cf55b9d5
multi-game-codes-hub is a skill published in the GitHub repository kennyzir/7deer_skills (312 stars, last pushed 3d ago), licensed MIT. It adds 55 tokens to every session and 1,177 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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