roblox-site-architect

roblox-site-architect is a skill for Claude Code, Codex from kennyzir/7deer_skills. It costs 57 tokens per session (2,833 once invoked), scanned A, original, MIT.

A methodology for building and operating SEO-focused tool websites for Roblox games. It covers researching a game, finding keywords, planning and building pages, deploying the site, and repeating the process through a daily pipeline.

In plain words
What is it for?
Use it when creating a new Roblox game tools site with pages such as codes, tier lists, or calculators, followed by automated research, page creation, deployment, and reporting.
Why use it?
It gives a defined path from a Roblox game name to a live site and continued keyword-driven updates, rather than covering only one development phase.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating a new Roblox game tools site with pages such as codes, tier lists, or calculators, followed by automated research, page creation, deployment, and reporting.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kennyzir/7deer_skills/roblox-site-architect
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kennyzir/7deer_skills --skill roblox-site-architect
Clone the repo
git clone --depth 1 https://github.com/kennyzir/7deer_skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-site-architect

README.md
[![agentmods](https://agentmods.dev/badge/skills/kennyzir/7deer_skills/roblox-site-architect/github.svg)](https://agentmods.dev/skills/kennyzir/7deer_skills/roblox-site-architect)
Your own site
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/roblox-site-architect"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/roblox-site-architect/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-site-architect

Your own site · 80×15
<a href="https://agentmods.dev/skills/kennyzir/7deer_skills/roblox-site-architect"><img src="https://agentmods.dev/badge/skills/kennyzir/7deer_skills/roblox-site-architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,833 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.02833
Opus 5 $0.00028 $0.01417
Sonnet 5 $0.00011 $0.00567
Haiku 4.5 $0.00006 $0.00283

Measured 4d ago against content hash 3198cdf97edb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-site-architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/init_pipeline.py, tests/test_init_pipeline.py, tests/test_pipeline_docs.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-site-architect/SKILL.md · 285 lines

How it starts

The opening of the file, as written. The whole thing — 285 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Site Growth Pipeline

Coordinate research, planning, implementation, validation, and growth work for a Roblox-focused site. This Skill is a workflow orchestrator: it defines stage gates and deliverables, but it does not claim to generate or deploy a complete production site by itself.

Operating model

The pipeline has seven ordered stages. Each stage writes one durable Markdown artifact under <project-root>/pipeline/ using the schema in references/pipeline-contracts.md. Read that contract before starting or resuming work.

Use a named supporting Skill only when it is available in the current environment and relevant to the request. If it is unavailable, either:

  1. produce an equivalent artifact using available capabilities such as searching the web, reading files, and running local commands; or
  2. mark the artifact partial or blocked, record the missing capability and evidence gap, and stop at the affected gate.

Never state that a Skill, tool, build, deployment, submission, or external action ran unless its actual result is available in the current work record.

Status and progression

  • complete: all exit criteria are met with cited evidence.
  • partial: useful work exists, but named gaps remain. Proceed only when those gaps cannot invalidate the next decision.
  • blocked: a required input, authorization, or capability is absent. Do not advance.

When resuming, inspect existing artifacts in numeric order. Preserve prior evidence, note superseded conclusions, and update timestamps instead of silently rewriting history.

Inputs

Establish these before Stage 01:

  • the Roblox game name or canonical game URL;
  • the intended audience, locale, and business objective if known;
  • <project-root> if a target project already exists;
  • the user's requested scope: research only, planning, local implementation, or authorized external release.

Unknown inputs stay explicitly unknown. A game name alone does not authorize building, purchasing, publishing, or outreach.

Read the full file on GitHub · 285 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -1,135 lines 3198cdf97edb
  2. 12d ago First seen · 1,420 lines · 57 tokens per session scan A 502f51c3abbd

Subscribe to this mod's changes

roblox-site-architect is a skill published in the GitHub repository kennyzir/7deer_skills (313 stars, last pushed 4d ago), licensed MIT. It adds 57 tokens to every session and 2,833 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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