project-structure

project-structure is a skill for Claude Code from KevinInoCol/coppeliasim-mcp. It costs 77 tokens per session (1,258 once invoked), scanned A, original, MIT.

A project layout guide for CoppeliaSim, a robotics simulator, covering how to split the scene, robot, and control code into separate Python scripts and how to inspect the simulation with MCP tools.

In plain words
What is it for?
Use it when starting a CoppeliaSim project, adding scripts, or deciding where to put scene-building, robot-building, control, and inspection tasks.
Why use it?
It helps keep robotics projects reproducible after CoppeliaSim is closed and makes clear which work should be saved in code versus checked interactively.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the coppeliasim plugin — 9 skills, 1 MCP server shipped together

Good fit Use it when starting a CoppeliaSim project, adding scripts, or deciding where to put scene-building, robot-building, control, and inspection tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevininocol/coppeliasim-mcp/project-structure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add KevinInoCol/coppeliasim-mcp --skill project-structure
Clone the repo
git clone --depth 1 https://github.com/KevinInoCol/coppeliasim-mcp

Made for: Claude Code.

Or install coppeliasim, the plugin that ships this one along with the rest of its 9 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for project-structure

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/project-structure/github.svg)](https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/project-structure)
Your own site
<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/project-structure"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/project-structure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for project-structure

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevininocol/coppeliasim-mcp/project-structure"><img src="https://agentmods.dev/badge/skills/kevininocol/coppeliasim-mcp/project-structure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,258 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01258
Opus 5 $0.00039 $0.00629
Sonnet 5 $0.00015 $0.00252
Haiku 4.5 $0.00008 $0.00126

Measured 10d ago against content hash 56823a3337c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

project-structure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/project-structure/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Structure of a CoppeliaSim project

A CoppeliaSim project you can hand in, re-run and grade has a specific shape. This skill describes it. None of it is style: every piece solves a problem that shows up every time.

Before any code: what goes where

Anything that must be reproducible is written in Python against coppeliasim_zmqremoteapi_client. That covers building the scene, assembling the robot, and every control loop.

MCP tools are for looking and checking, not for building: list objects, read a position, fire a sensor, see whether the simulation is running. A control loop cannot fit through them, and forty walls is forty calls that leave no file behind.

Rule of thumb: if the result must survive closing CoppeliaSim, it goes in a script. If it is a question ("where did that wall end up?"), it goes in a tool.

One script per artifact

Do not put the scene, the robot and the controller in one file. They change at different rates: the scene is built once, the robot is tweaked twenty times, and the controller runs constantly.

scene.py       the world: floor, walls, obstacles
robot.py       the robot inside it: chassis, joints, sensors
control.py     what the robot does: teleop, navigation, the task

Each runs on its own and leaves the scene in a known state.

The order of the functions

Scripts always follow the same sequence. Keeping it means anyone — including you a month from now — knows where to look.

def connect():
    return RemoteAPIClient(host=COPPELIA_HOST, port=COPPELIA_PORT).require("sim")

def clean(sim):
    """Delete whatever the previous run left behind."""

def create_piece(sim, ...):
    """One function per kind of piece. Returns the handle."""

def build(sim):
    """Calls the create_* functions in order and returns what was built."""

def verify(...):
    """MEASURES the result. Does not assume it worked."""

def main():
    sim = connect()
    thing = build(sim)
    ok = verify(thing)
    if "--no-save" not in sys.argv:
        sim.saveScene(SCENE_PATH)
    print("\nVerdict:", "ready" if ok else "needs work")

if __name__ == "__main__":
    main()

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 140 lines · 77 tokens per session scan A 56823a3337c5

Subscribe to this mod's changes

project-structure is a skill published in the GitHub repository KevinInoCol/coppeliasim-mcp (0 stars, last pushed 14d ago), licensed MIT. It adds 77 tokens to every session and 1,258 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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