kevinpbuckley/VibeUE

Unreal Engine Vibe Coding tool

676Stars on the repository
38Mods indexed here, across every type
8d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

niagara-emitters

25

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift…

not rated 676 +21 8d ago A SkillSpector: pass 111 tokens original MIT

niagara-systems

26

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or…

not rated 676 +21 8d ago A SkillSpector: pass 95 tokens original MIT

pcg

27

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). Use when the user asks to build a PCG graph, add PCG nodes (Surface Sampler, Static Mesh Spawner, filters), wire PCG pins, place a PCGVolume and generate, or set up…

not rated 676 +21 8d ago A SkillSpector: pass 82 tokens original MIT

pie-testing

28

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.

not rated 676 +21 changed 7d ago A SkillSpector: pass 76 tokens original MIT

profiling

29

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.

not rated 676 +21 8d ago A SkillSpector: pass 57 tokens original MIT

project-settings

30

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config…

not rated 676 +21 8d ago A SkillSpector: pass 61 tokens original MIT

skeleton

31

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). Socket CRUD, bone enumeration, physics-asset, and material/LOD inspection are owned by the engine SkeletalMeshTools. Use when the user asks to…

not rated 676 +21 8d ago A SkillSpector: pass 99 tokens original MIT

sound-cues

32

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.

not rated 676 +21 8d ago A SkillSpector: pass 62 tokens original MIT

state-trees

33

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire…

not rated 676 +21 8d ago A SkillSpector: warn 72 tokens original MIT

terrain-data

34

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles…

not rated 676 +21 8d ago A SkillSpector: pass 86 tokens original MIT

umg-widgets

35

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu, add or arrange widgets (Button, TextBlock, Image, panels)…

not rated 676 +21 8d ago A SkillSpector: pass 98 tokens original MIT

uv-mapping

36

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.

not rated 676 +21 8d ago A SkillSpector: pass 65 tokens original MIT

vibeue

37

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Unreal Engine 5 development using the VibeUE Python API. Use when working in Unreal Engine — blueprints, state trees, materials, actors, landscapes, animation, niagara, widgets, sound, foliage, gameplay tags, enhanced input, skeletons, PCG (procedural content generation), and more. VibeUE is an extension of Unreal's…

not rated 676 +21 8d ago A SkillSpector: warn 82 tokens original MIT

viewport

38

kevinpbuckley/VibeUE

Skill Claude CodeCodex

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.

not rated 676 +21 changed 7d ago A SkillSpector: pass 73 tokens original MIT

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