Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add koshkinvv/ios-agent-skills --skill ios-accessibilitygit clone --depth 1 https://github.com/koshkinvv/ios-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility)<a href="https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/koshkinvv/ios-agent-skills/ios-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/koshkinvv/ios-agent-skills/ios-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00203 | $0.02166 |
| Opus 5 | $0.00102 | $0.01083 |
| Sonnet 5 | $0.00041 | $0.00433 |
| Haiku 4.5 | $0.00020 | $0.00217 |
Grade A, and why
ios-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS Accessibility Skill
Core Rules
-
EVERY interactive element must have a meaningful
accessibilityLabel. Never use generic labels like "button", "image", or "icon". Describe what it does: "Delete message", "Add to favorites", "Share photo". -
Use native SwiftUI controls (
Button,Toggle,Link,Picker,Slider,Stepper) whenever possible. They carry correct accessibility traits automatically. -
Custom views with
onTapGestureMUST add.accessibilityAddTraits(.isButton). Better yet, wrap them in aButtonso VoiceOver announces them as interactive. -
Decorative images must be hidden from VoiceOver. Use
Image(decorative:)or.accessibilityHidden(true). Never let VoiceOver read "image" for decorative content. -
Support Dynamic Type at ALL sizes including accessibility sizes (AX1-AX5). Use system text styles (
.body,.title,.headline) and@ScaledMetricfor custom dimensions. -
Minimum touch target: 44x44 points. Use
.frame(minWidth: 44, minHeight: 44)and.contentShape(.rect)to expand small icons. -
Never re-prompt after
.userCancel. When the user dismisses a biometric prompt or permission dialog, respect their decision. Do not show the prompt again immediately. -
Test with VoiceOver on a real device, not just the Simulator. The Simulator does not fully replicate VoiceOver behavior, gestures, or focus management.
-
Run
performAccessibilityAudit()in UI tests. Automated audits catch contrast issues, missing labels, small hit regions, and clipped text. -
Add
NSFaceIDUsageDescriptionto Info.plist when using Face ID. Without it the app crashes on first biometric attempt. -
Color must not be the sole indicator. Always pair color with text, icons, or shapes. Check
accessibilityDifferentiateWithoutColor. -
Respect Reduce Motion. Check
accessibilityReduceMotionand provide crossfade alternatives to spring/slide animations. -
Logical reading order matters. VoiceOver reads left-to-right, top-to-bottom. Use
.accessibilitySortPriority()to fix order when layout does not match logical flow.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 294 lines · 203 tokens per session scan A f30e14d20893
ios-accessibility is a skill published in the GitHub repository koshkinvv/ios-agent-skills (6 stars, last pushed 5mo ago), licensed MIT. It adds 203 tokens to every session and 2,166 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
ios-accessibility
Production-grade iOS accessibility skill covering VoiceOver, Dynamic Type, color contrast, motion, Switch Control, Voice Control, and WCAG 2.2 compliance for both SwiftUI and UIKit. This skill should be used when creating new iOS screens or views, reviewing existing iOS code for accessibility, adding VoiceOver…
mobile-app
A design template for a single-screen iPhone 15 Pro app mockup, including the phone frame, status bar, app header, main content, and bottom navigation.
mobile-onboarding
A visual template showing three mobile-app onboarding screens side by side: a splash screen, a feature introduction, and sign-in.
ui-mobile
Mobile UI patterns - React Native, iOS/Android, touch targets.
ss-audit
Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices.
iOS SwiftUI Accessibility
Enforces WCAG 2.2 accessible coding patterns when writing SwiftUI — labels, traits, Dynamic Type, contrast, touch targets, focus management, orientation, and more. Based on the ios-swiftui-accessibility-techniques project with 41 static analysis rules across 23 WCAG criteria.