ios-accessibility

ios-accessibility is a skill for Claude Code, Codex from koshkinvv/ios-agent-skills. It costs 203 tokens per session (2,166 once invoked), scanned A, original, MIT.

A set of rules for making iOS app interfaces usable with accessibility features such as VoiceOver, Dynamic Type, and larger touch targets. It explains how to label controls, hide decorative images, and support different text sizes.

In plain words
What is it for?
Use it when building or reviewing SwiftUI screens, buttons, images, custom tap areas, text layouts, and other interactive iOS interface elements.
Why use it?
It prevents interfaces from being confusing or unusable for people who rely on screen reading, larger text, or other accessibility settings. It also encourages native controls that work correctly with these features.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or reviewing SwiftUI screens, buttons, images, custom tap areas, text layouts, and other interactive iOS interface elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/koshkinvv/ios-agent-skills/ios-accessibility
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add koshkinvv/ios-agent-skills --skill ios-accessibility
Clone the repo
git clone --depth 1 https://github.com/koshkinvv/ios-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-accessibility

README.md
[![agentmods](https://agentmods.dev/badge/skills/koshkinvv/ios-agent-skills/ios-accessibility/github.svg)](https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility)
Your own site
<a href="https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/koshkinvv/ios-agent-skills/ios-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-accessibility

Your own site · 80×15
<a href="https://agentmods.dev/skills/koshkinvv/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/koshkinvv/ios-agent-skills/ios-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 203 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,166 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00203 $0.02166
Opus 5 $0.00102 $0.01083
Sonnet 5 $0.00041 $0.00433
Haiku 4.5 $0.00020 $0.00217

Measured 10d ago against content hash f30e14d20893, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ios-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-accessibility/SKILL.md · 294 lines

How it starts

The opening of the file, as written. The whole thing — 294 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Accessibility Skill

Core Rules

  1. EVERY interactive element must have a meaningful accessibilityLabel. Never use generic labels like "button", "image", or "icon". Describe what it does: "Delete message", "Add to favorites", "Share photo".

  2. Use native SwiftUI controls (Button, Toggle, Link, Picker, Slider, Stepper) whenever possible. They carry correct accessibility traits automatically.

  3. Custom views with onTapGesture MUST add .accessibilityAddTraits(.isButton). Better yet, wrap them in a Button so VoiceOver announces them as interactive.

  4. Decorative images must be hidden from VoiceOver. Use Image(decorative:) or .accessibilityHidden(true). Never let VoiceOver read "image" for decorative content.

  5. Support Dynamic Type at ALL sizes including accessibility sizes (AX1-AX5). Use system text styles (.body, .title, .headline) and @ScaledMetric for custom dimensions.

  6. Minimum touch target: 44x44 points. Use .frame(minWidth: 44, minHeight: 44) and .contentShape(.rect) to expand small icons.

  7. Never re-prompt after .userCancel. When the user dismisses a biometric prompt or permission dialog, respect their decision. Do not show the prompt again immediately.

  8. Test with VoiceOver on a real device, not just the Simulator. The Simulator does not fully replicate VoiceOver behavior, gestures, or focus management.

  9. Run performAccessibilityAudit() in UI tests. Automated audits catch contrast issues, missing labels, small hit regions, and clipped text.

  10. Add NSFaceIDUsageDescription to Info.plist when using Face ID. Without it the app crashes on first biometric attempt.

  11. Color must not be the sole indicator. Always pair color with text, icons, or shapes. Check accessibilityDifferentiateWithoutColor.

  12. Respect Reduce Motion. Check accessibilityReduceMotion and provide crossfade alternatives to spring/slide animations.

  13. Logical reading order matters. VoiceOver reads left-to-right, top-to-bottom. Use .accessibilitySortPriority() to fix order when layout does not match logical flow.

Read the full file on GitHub · 294 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 294 lines · 203 tokens per session scan A f30e14d20893

Subscribe to this mod's changes

ios-accessibility is a skill published in the GitHub repository koshkinvv/ios-agent-skills (6 stars, last pushed 5mo ago), licensed MIT. It adds 203 tokens to every session and 2,166 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.