ios-accessibility

ios-accessibility is a skill for Claude Code from rusel95/ios-agent-skills. It costs 253 tokens per session (6,268 once invoked), scanned A, original, MIT.

A set of accessibility guidelines and coding patterns for iOS apps built with SwiftUI or UIKit. It covers VoiceOver, text-size changes, color contrast, motion, Switch Control, Voice Control, keyboard access, and WCAG 2.2 compliance.

In plain words
What is it for?
Use it when building or checking iOS screens, views, labels, controls, text sizing, colors, motion, and keyboard or voice interaction.
Why use it?
It helps prevent screens that people with visual, motor, or other disabilities cannot use. The rules address accessibility while screens are being created or reviewed.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ios-agent-skills plugin — 12 skills shipped together

Good fit Use it when building or checking iOS screens, views, labels, controls, text sizing, colors, motion, and keyboard or voice interaction.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rusel95/ios-agent-skills/ios-accessibility
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rusel95/ios-agent-skills --skill ios-accessibility
Clone the repo
git clone --depth 1 https://github.com/rusel95/ios-agent-skills

Made for: Claude Code.

Or install ios-agent-skills, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-accessibility

README.md
[![agentmods](https://agentmods.dev/badge/skills/rusel95/ios-agent-skills/ios-accessibility/github.svg)](https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-accessibility)
Your own site
<a href="https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/rusel95/ios-agent-skills/ios-accessibility/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-accessibility

Your own site · 80×15
<a href="https://agentmods.dev/skills/rusel95/ios-agent-skills/ios-accessibility"><img src="https://agentmods.dev/badge/skills/rusel95/ios-agent-skills/ios-accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 253 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,268 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00253 $0.06268
Opus 5 $0.00127 $0.03134
Sonnet 5 $0.00051 $0.01254
Haiku 4.5 $0.00025 $0.00627

Measured 9d ago against content hash 43017b2e222c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ios-accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-accessibility/SKILL.md · 386 lines

How it starts

The opening of the file, as written. The whole thing — 386 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Accessibility

Production-grade accessibility skill for iOS codebases aligned with WCAG 2.2 AA and Apple Human Interface Guidelines. Operates correction-first — AI coding assistants (including Claude) systematically generate inaccessible iOS code because most training data lacks accessibility. This skill intercepts those patterns and enforces accessible output from the start.

The skill covers both SwiftUI and UIKit with framework-appropriate patterns, and produces code that works across VoiceOver, Switch Control, Voice Control, Full Keyboard Access, and Dynamic Type.

Why This Skill Exists

Research (CodeA11y, arXiv 2502.10884) found that AI omits accessibility because: (1) developers don't prompt for it so AI doesn't provide it, (2) most training code is inaccessible, and (3) generated code omits manual steps like replacing placeholder labels. This skill ensures every code generation pass includes accessibility from the start — not as an afterthought.

Quick Decision Trees

Which framework's patterns apply?

Is the file SwiftUI (.swift with View conformance)?
├── YES → Apply SwiftUI patterns → Read references/swiftui-patterns.md
└── NO  → Is the file UIKit (.swift with UIView/UIViewController)?
    ├── YES → Apply UIKit patterns → Read references/uikit-patterns.md
    └── NO  → Mixed — apply BOTH checklists per file type

Is this element interactive?

Can the user tap/activate this element?
├── YES → Is it using Button, Toggle, Slider, Picker, or Link?
│   ├── YES → Standard control — verify accessibilityLabel exists
│   └── NO  → Using onTapGesture or custom view?
│       └── 🔴 REPLACE with Button or appropriate standard control
│           onTapGesture is invisible to VoiceOver, Switch Control, and eye tracking
└── NO  → Is it a meaningful image or icon?
    ├── YES → Add accessibilityLabel describing content, not appearance
    └── NO  → Decorative → Image(decorative:) or .accessibilityHidden(true)

Does this text support Dynamic Type?

Read the full file on GitHub · 386 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 386 lines · 253 tokens per session scan A 43017b2e222c

Subscribe to this mod's changes

ios-accessibility is a skill published in the GitHub repository rusel95/ios-agent-skills (7 stars, last pushed 4mo ago), licensed MIT. It adds 253 tokens to every session and 6,268 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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