motiscope-analyze

motiscope-analyze is a skill for Claude Code, Codex from KumarSashank/motiscope. It costs 103 tokens per session (3,375 once invoked), scanned B, original, MIT.

A workflow for studying how an animation moves by examining a screen-recording video. It records timing, easing, movement, and the order of animated parts so the result can be recreated in web code.

In plain words
What is it for?
Use it to analyze MP4, MOV, WebM, MKV, M4V, AVI, or GIF recordings when rebuilding an animation for a website.
Why use it?
It turns a visual reference into concrete motion details that are easier to implement. The workflow also requires looking at selected video frames rather than relying only on automated output.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also reads ~/.codex or $CODEX_HOME. Also seen: positional $N argument; mentions Codex; $skill-name invocation.

Part of the motiscope plugin — 8 skills, 1 agent, 1 hook shipped together

Good fit Use it to analyze MP4, MOV, WebM, MKV, M4V, AVI, or GIF recordings when rebuilding an animation for a website.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kumarsashank/motiscope/motiscope-analyze
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add KumarSashank/motiscope --skill motiscope-analyze
Clone the repo
git clone --depth 1 https://github.com/KumarSashank/motiscope

Made for: Claude Code, Codex.

Or install motiscope, the plugin that ships this one along with the rest of its 8 skills, 1 agent, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motiscope-analyze

README.md
[![agentmods](https://agentmods.dev/badge/skills/kumarsashank/motiscope/motiscope-analyze/github.svg)](https://agentmods.dev/skills/kumarsashank/motiscope/motiscope-analyze)
Your own site
<a href="https://agentmods.dev/skills/kumarsashank/motiscope/motiscope-analyze"><img src="https://agentmods.dev/badge/skills/kumarsashank/motiscope/motiscope-analyze/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motiscope-analyze

Your own site · 80×15
<a href="https://agentmods.dev/skills/kumarsashank/motiscope/motiscope-analyze"><img src="https://agentmods.dev/badge/skills/kumarsashank/motiscope/motiscope-analyze.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,375 The whole file, excluding the scripts and references it only reads on demand.
Security scan B 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.03375
Opus 5 $0.00051 $0.01688
Sonnet 5 $0.00021 $0.00675
Haiku 4.5 $0.00010 $0.00337

Measured 12d ago against content hash bd5bc0231e87, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade B, and why

motiscope-analyze scanned grade B with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

enable `tools.view_image = true` in `~/.codex/config.toml`, or have the user relaunch with
Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • analyze — 92% identical, 64 lines differ
integrations/skills/motiscope-analyze/SKILL.md · 189 lines

How it starts

The opening of the file, as written. The whole thing — 189 lines — stays where its author put it; the contents beside it link to each section on GitHub.

motiscope: analyze

Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code. Use when the user drops or points at a video of an animation (.mp4/.mov/.webm/.mkv/.m4v/.avi/.gif) and says things like "I want this animation on my site", "recreate this motion", "how is this animated", or runs motiscope-analyze.

Arguments ([path-to-video] [notes]): take them from the user's message. If they're missing, infer them or ask.

Running motiscope

motiscope is a shell command. If it isn't found it isn't on your PATH — see https://github.com/KumarSashank/motiscope#install. The reference guides live under $(motiscope home)/references/.

Invoking the sibling skills. In Codex, mention a skill with $motiscope-recreate. In Cursor, use /motiscope-recreate. Elsewhere, just follow that skill's SKILL.md.

Seeing the frames — do not skip this. The curated keyframes are PNG files on disk, and you must actually look at them. Codex: use the view_image tool (if it's unavailable, enable tools.view_image = true in ~/.codex/config.toml, or have the user relaunch with codex -i frame1.png,frame2.png). Cursor: the file-reading tool accepts .png and puts the image in context. If you genuinely cannot open images, say so — you can still report the measured timing, but you cannot know what is animating, and you must not guess it from the filenames.

Turn a screen recording of an animation into a precise, target-agnostic animation spec you can hand to motiscope-recreate. A bundled Python pipeline measures the motion (a dense per-frame motion-energy curve + ffmpeg signal analysis — this is the source of truth for timing and easing) and extracts a small set of curated PNG keyframes for you to see. You combine the two into the spec.

Step 0 — preflight (silent on success)

motiscope doctor --check

Exit 0 → proceed silently. Non-zero → ffmpeg/ffprobe are missing; hand off to motiscope-doctor (don't try to analyze without them).

Read the full file on GitHub · 189 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 189 lines · 103 tokens per session scan B bd5bc0231e87

Subscribe to this mod's changes

motiscope-analyze is a skill published in the GitHub repository KumarSashank/motiscope (112 stars, last pushed 1mo ago), licensed MIT. It adds 103 tokens to every session and 3,375 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it B with 1 finding (reads agent configuration directories). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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