audio-numerics-review

audio-numerics-review is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 110 tokens per session (821 once invoked), scanned A, original, Unlicense.

A review guide for checking audio DSP code, meaning software that processes digital sound, for numerical mistakes. It covers issues such as invalid floating-point values, loss of precision, and integer overflow.

In plain words
What is it for?
Use it to inspect filters, feedback effects, delay lines, level calculations, pitch detection, and fixed-point or SIMD audio code.
Why use it?
These errors can create noise, silence, distortion, or unexpected CPU use without causing an obvious crash.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect filters, feedback effects, delay lines, level calculations, pitch detection, and fixed-point or SIMD audio code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/audio-numerics-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill audio-numerics-review
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-numerics-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-numerics-review/github.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/audio-numerics-review)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-numerics-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-numerics-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-numerics-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/audio-numerics-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/audio-numerics-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 110 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 821 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00110 $0.00821
Opus 5 $0.00055 $0.00411
Sonnet 5 $0.00022 $0.00164
Haiku 4.5 $0.00011 $0.00082

Measured 10d ago against content hash 1959446555f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

audio-numerics-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/audio-numerics-review/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Numerics Review

Floating-point is not real math. IEEE 754 edge cases — denormals, NaN propagation, catastrophic cancellation, precision loss — silently produce wrong audio output without crashing. You won't find them with a debugger; you find them by knowing where to look.

Step 1 — Find numeric-critical paths

Locate every function doing floating-point or integer DSP: filter state loops, feedback delay lines, envelope followers, RMS/energy accumulators, pitch detectors, fixed-point paths (CMSIS-DSP, SIMD int16/int32), any division whose denominator may be zero.

Step 2 — Scan for violations

Violation Where to look Symptom
Denormal floats IIR state vars, reverb tanks, delay feedback Sudden 100× CPU spike when signal decays
NaN / Inf Divisions, sqrt, acos/asin, peak normalizers Silence or noise that can't be traced
Catastrophic cancellation DC-blocking filters, near-Nyquist biquads, first-order diff Noise floor jumps, loss of precision
Fixed-point overflow Q15/Q31 multiply, CMSIS paths, SIMD int16 Audible distortion / wrapping
Precision loss RMS/energy sums, mixing buses, long loops Accumulated DC offset, incorrect levels
FTZ/DAZ absent prepareToPlay/stream-open — no mode setup Denormals hit on some hosts but not others

For code examples and platform-specific notes see references/numerics-pitfalls.md.

Step 3 — Write the review

## Audio Numerics Review: `[file / function]`

### Verdict
[Safe | Has critical violations | Warnings only] — one sentence summary

### Critical Violations
**[Category]: [description]**
`file:line` — `offending code`
Why: one sentence on the numeric risk
Fix: concrete suggestion

### Warnings
[same format]

### What's Done Well
[guarded divisions, double accumulators, FTZ setup, etc.]

### Recommended Fixes (priority order)
1. ...

Quick fix table

Violation Safe alternative
Denormal in feedback ScopedNoDenormals; FTZ+DAZ in prepareToPlay; DC-offset clamp
Division by zero (denom > 1e-6f) ? num/denom : fallback
sqrt/acos/asin unclamped std::sqrt(std::max(0.f, x)), std::clamp inputs
NaN propagating silently assert(!std::isnan(y)) in debug; validate at entry points
Cancellation in coefficients Compute coefficients in double; use numerically stable forms
Fixed-point overflow Promote to wider type before multiply; __SSAT, CMSIS saturating ops
Precision loss in long sum double accumulator or Kahan compensated summation
FTZ/DAZ absent Set explicitly in prepareToPlay; use ScopedNoDenormals per-block

Read the full file on GitHub · 73 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 73 lines · 110 tokens per session scan A 1959446555f9

Subscribe to this mod's changes

audio-numerics-review is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 110 tokens to every session and 821 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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