game-audio-review

game-audio-review is a skill for Claude Code, Codex from kunitoki/sonic-skills. It costs 123 tokens per session (1,010 once invoked), scanned A, original, Unlicense.

A review guide for game audio code that uses Wwise or FMOD, which are tools for adding and controlling sound in games. It also covers custom audio effects and engine integrations.

In plain words
What is it for?
Use it to review Wwise plugins, FMOD effects, Unreal MetaSounds, or custom audio-engine integrations for threading, memory, and callback-safety problems.
Why use it?
It helps detect unsafe operations in real-time audio callbacks, such as memory allocation or blocking file access, that can cause audio glitches or crashes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to review Wwise plugins, FMOD effects, Unreal MetaSounds, or custom audio-engine integrations for threading, memory, and callback-safety problems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kunitoki/sonic-skills/game-audio-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kunitoki/sonic-skills --skill game-audio-review
Clone the repo
git clone --depth 1 https://github.com/kunitoki/sonic-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-audio-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/kunitoki/sonic-skills/game-audio-review/github.svg)](https://agentmods.dev/skills/kunitoki/sonic-skills/game-audio-review)
Your own site
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/game-audio-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/game-audio-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-audio-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/kunitoki/sonic-skills/game-audio-review"><img src="https://agentmods.dev/badge/skills/kunitoki/sonic-skills/game-audio-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,010 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00123 $0.01010
Opus 5 $0.00062 $0.00505
Sonnet 5 $0.00025 $0.00202
Haiku 4.5 $0.00012 $0.00101

Measured 10d ago against content hash 64c7995d7804, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-audio-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-audio-review/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Audio Middleware Review

Middleware callbacks share all realtime constraints of native audio, plus middleware-specific memory, threading, and parameter rules.

Step 0 — Run universal checks first

Invoke audio-dsp-review and audio-numerics-review before this skill. This skill adds middleware-specific checks on top; it does not replace realtime-safety or numerics reviews.

Step 1 — Identify the integration type

Type Entry point Key concerns
Wwise plugin AkPluginInfo + Execute() Memory via AkAlloc, thread model per platform
FMOD DSP effect FMOD_DSP_DESCRIPTION + process callback FMOD_MEMORY_ALLOC, must not block
Unreal MetaSounds IMetaSoundSource, GetNextBuffer GameThread vs AudioThread ownership
Custom engine integration Engine audio callback Platform-specific thread model and priorities

Step 2 — Scan for violations

Violation Where Risk
Allocating from any heap inside the audio callback plugin Execute/process Realtime violation; middleware allocators are for setup/teardown, not per-buffer allocation
Blocking I/O from audio callback Execute/process Xrun / dropout
Accessing game engine state from audio thread Execute/process Not thread-safe; data race or stale read
Event or parameter changes without thread-safe channel game loop → audio Data race on shared state
DSP plugin not handling bypass correctly Execute/process Incorrect audio output in bypass mode
Not respecting channel count negotiation plugin init Buffer overread / underwrite
Missing AK_OPTIMIZED guard around debug code any plugin code Debug I/O included in shipping build
Wwise RTPC not clamped before use parameter read Out-of-range value fed to DSP; clipping or NaN
FMOD parameter index used as a magic number parameter read Wrong value applied after descriptor edits; use a shared enum tied to paramdesc order
Unreal: accessing UAudioComponent from AudioThread GetNextBuffer GameThread-only object; crashes on non-GameThread

Read the full file on GitHub · 88 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 88 lines · 123 tokens per session scan A 64c7995d7804

Subscribe to this mod's changes

game-audio-review is a skill published in the GitHub repository kunitoki/sonic-skills (19 stars, last pushed 3mo ago), licensed Unlicense. It adds 123 tokens to every session and 1,010 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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