libgdx-ios-robovm

libgdx-ios-robovm is a skill for Claude Code from kyu-n/gdx-claude-skills. It costs 108 tokens per session (3,107 once invoked), scanned A, original, MIT.

A reference for building libGDX Java or Kotlin games for iOS through RoboVM, a toolchain that runs Java-based code on Apple platforms.

In plain words
What is it for?
Use it when configuring an iOS launcher, setting RoboVM properties, handling iOS lifecycle or device insets, accessing files, or supporting touch and haptic input.
Why use it?
It explains iOS-specific setup and constraints, including app launchers, lifecycle behaviour, file access, screen cutouts, density, haptics, and reflection.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the gdx-claude-skills plugin — 28 skills shipped together

Good fit Use it when configuring an iOS launcher, setting RoboVM properties, handling iOS lifecycle or device insets, accessing files, or supporting touch and haptic input.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kyu-n/gdx-claude-skills --skill libgdx-ios-robovm
Clone the repo
git clone --depth 1 https://github.com/kyu-n/gdx-claude-skills

Made for: Claude Code.

Or install gdx-claude-skills, the plugin that ships this one along with the rest of its 28 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
[![agentmods](https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm/github.svg)](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm)
Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,107 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.03107
Opus 5 $0.00054 $0.01554
Sonnet 5 $0.00022 $0.00621
Haiku 4.5 $0.00011 $0.00311

Measured 12d ago against content hash 6fcfe47dccaf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

libgdx-ios-robovm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/libgdx-ios-robovm/SKILL.md · 257 lines

How it starts

The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.

libGDX iOS / RoboVM Backend

Reference for the iOS backend using RoboVM. Covers launcher setup, RoboVM compilation model, lifecycle, file access, and platform quirks.

Launcher

import org.robovm.apple.foundation.NSAutoreleasePool;
import org.robovm.apple.uikit.UIApplication;

import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;

public class IOSLauncher extends IOSApplication.Delegate {
    @Override
    protected IOSApplication createApplication() {
        IOSApplicationConfiguration config = new IOSApplicationConfiguration();
        config.orientationLandscape = true;
        config.orientationPortrait = false;
        config.useAccelerometer = false;   // disable if unused — saves battery
        config.useCompass = false;
        config.preferredFramesPerSecond = 60;  // 0 = max (default)
        config.useHaptics = true;          // REQUIRED for Gdx.input.vibrate() on iOS
        return new IOSApplication(new MyGame(), config);
    }

    public static void main(String[] argv) {
        NSAutoreleasePool pool = new NSAutoreleasePool();
        UIApplication.main(argv, null, IOSLauncher.class);
        pool.close();
    }
}

IOSApplicationConfiguration

Option Type Default Notes
orientationLandscape boolean true Enable landscape orientations
orientationPortrait boolean true Enable portrait orientations
useAccelerometer boolean true Disable to save battery if unused
useCompass boolean true Disable to save battery if unused
preferredFramesPerSecond int 0 Target FPS. 0 = max supported by screen (typically 60). Set 30 for battery savings.
useHaptics boolean false Must be true for Gdx.input.vibrate() to work

Backend Variants: Classic vs MetalANGLE

libGDX provides two iOS backend options (both use RoboVM):

Note: Multi-OS Engine (MOE) and gdx-backend-moe are defunct — do NOT recommend them. The only supported iOS backends are RoboVM-based.

Read the full file on GitHub · 257 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 257 lines · 108 tokens per session scan A 6fcfe47dccaf

Subscribe to this mod's changes

libgdx-ios-robovm is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 108 tokens to every session and 3,107 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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