Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add kyu-n/gdx-claude-skills --skill libgdx-ios-robovmgit clone --depth 1 https://github.com/kyu-n/gdx-claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm)<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm"><img src="https://agentmods.dev/badge/skills/kyu-n/gdx-claude-skills/libgdx-ios-robovm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00108 | $0.03107 |
| Opus 5 | $0.00054 | $0.01554 |
| Sonnet 5 | $0.00022 | $0.00621 |
| Haiku 4.5 | $0.00011 | $0.00311 |
Grade A, and why
libgdx-ios-robovm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 257 lines — stays where its author put it; the contents beside it link to each section on GitHub.
libGDX iOS / RoboVM Backend
Reference for the iOS backend using RoboVM. Covers launcher setup, RoboVM compilation model, lifecycle, file access, and platform quirks.
Launcher
import org.robovm.apple.foundation.NSAutoreleasePool;
import org.robovm.apple.uikit.UIApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplication;
import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration;
public class IOSLauncher extends IOSApplication.Delegate {
@Override
protected IOSApplication createApplication() {
IOSApplicationConfiguration config = new IOSApplicationConfiguration();
config.orientationLandscape = true;
config.orientationPortrait = false;
config.useAccelerometer = false; // disable if unused — saves battery
config.useCompass = false;
config.preferredFramesPerSecond = 60; // 0 = max (default)
config.useHaptics = true; // REQUIRED for Gdx.input.vibrate() on iOS
return new IOSApplication(new MyGame(), config);
}
public static void main(String[] argv) {
NSAutoreleasePool pool = new NSAutoreleasePool();
UIApplication.main(argv, null, IOSLauncher.class);
pool.close();
}
}
IOSApplicationConfiguration
| Option | Type | Default | Notes |
|---|---|---|---|
orientationLandscape |
boolean | true | Enable landscape orientations |
orientationPortrait |
boolean | true | Enable portrait orientations |
useAccelerometer |
boolean | true | Disable to save battery if unused |
useCompass |
boolean | true | Disable to save battery if unused |
preferredFramesPerSecond |
int | 0 | Target FPS. 0 = max supported by screen (typically 60). Set 30 for battery savings. |
useHaptics |
boolean | false | Must be true for Gdx.input.vibrate() to work |
Backend Variants: Classic vs MetalANGLE
libGDX provides two iOS backend options (both use RoboVM):
Note: Multi-OS Engine (MOE) and gdx-backend-moe are defunct — do NOT recommend them. The only supported iOS backends are RoboVM-based.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 257 lines · 108 tokens per session scan A 6fcfe47dccaf
libgdx-ios-robovm is a skill published in the GitHub repository kyu-n/gdx-claude-skills (4 stars, last pushed 7mo ago), licensed MIT. It adds 108 tokens to every session and 3,107 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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