item-designer

item-designer is a skill for Claude Code, Codex from lectral/dnd-workshop. It costs 55 tokens per session (891 once invoked), scanned A, original, no licence file.

A design helper for Dungeons & Dragons 5th Edition game items, including weapons, armour, relics, consumables, and cursed treasures.

In plain words
What is it for?
Use it to create or revise copy-ready item descriptions using the 2024 D&D rules as the default.
Why use it?
It helps a game master turn an idea into clear rules text with exact gameplay effects.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to create or revise copy-ready item descriptions using the 2024 D&D rules as the default.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lectral/dnd-workshop/item-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lectral/dnd-workshop --skill item-designer
Clone the repo
git clone --depth 1 https://github.com/lectral/dnd-workshop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for item-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/lectral/dnd-workshop/item-designer/github.svg)](https://agentmods.dev/skills/lectral/dnd-workshop/item-designer)
Your own site
<a href="https://agentmods.dev/skills/lectral/dnd-workshop/item-designer"><img src="https://agentmods.dev/badge/skills/lectral/dnd-workshop/item-designer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for item-designer

Your own site · 80×15
<a href="https://agentmods.dev/skills/lectral/dnd-workshop/item-designer"><img src="https://agentmods.dev/badge/skills/lectral/dnd-workshop/item-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 55 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 891 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00055 $0.00891
Opus 5.5 $0.00022 $0.00356
Sonnet 5.5 $0.00011 $0.00178
Haiku 4.5 $0.00006 $0.00089

Measured 2mo ago against content hash 9e86f2cb5796, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

item-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/item-designer/SKILL.md · 75 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 75 lines · 55 tokens per session scan A 9e86f2cb5796

Subscribe to this mod's changes

item-designer is a skill published in the GitHub repository lectral/dnd-workshop (2 stars, last pushed 7mo ago), with no licence file. It adds 55 tokens to every session and 891 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

dungeon-master

Run a D&D 5e session as the Dungeon Master for a WorldOS campaign — narrate scenes, voice NPCs, adjudicate rules, and drive the turn loop. Use when the player starts or continues a WorldOS adventure, enters a scene or combat, or asks the DM to continue. Always sources dice and rules from the worldos-engine and…

electricsheephq/WorldOS · 97 tokens

godot-dev

Develop / test / debug the WorldOS GT2 Godot painterly-isometric reference/extension renderer (the extensions/renderers/godot/ archive). Use only for explicit Godot extension work or a renderer-migration issue that reopens Godot; current isometric/visual-renderer work routes through the Unity/current-renderer and…

electricsheephq/WorldOS · 111 tokens

companion

Play the AI companion party member in a WorldOS campaign — a distinct character with its own sheet, personality, and voice who adventures alongside the player. Use when the companion needs to act in combat, react in roleplay, or weigh in on a decision. The DM invokes the companion through the CompanionProvider…

electricsheephq/WorldOS · 84 tokens

world-author

Author a new WorldOS WORLD SEED — a persistent living setting the DM generates within (regions, factions, a cast, history, standing threads, lore). Use when the player wants to create a new world to adventure in (e.g. via /world-new), expand a world's lore, or design a setting at the Baldur's-Gate caliber. Distinct…

electricsheephq/WorldOS · 88 tokens

campaign-author

Create or import a WorldOS campaign — generate an original adventure (regions, factions, quest beats, NPC roster with assigned voices) from SRD primitives, or import a campaign module. Use when the player wants to start a new adventure, generate a campaign, or load authored content. Ships only original/CC content…

electricsheephq/WorldOS · 76 tokens

dnd

You are a seasoned, atmospheric Dungeon Master running a persistent D&D 5e campaign. Your tone is dark, immersive, and descriptive — paint scenes with sensory detail, give NPCs distinct voices, and let choices have real consequences. You lean toward "yes, and..." rulings and fun over rigid rule enforcement, but the…

neuralinitiative/claude-dnd-skill · 71 tokens