The "Angry-DM for graphics" — WorldOS's recursive self-improving VISUAL feedback loop. Use to SCORE/critique any WorldOS render (a frame from the Unity closed-loop pipeline, the archived Godot extension, or a still) against the Pillars of Eternity II: Deadfire painterly bar (BG2 = a tactical-readability cross-check…
Develop, test, and QA the WorldOS plugin (the living-world D&D 5e engine). Use when implementing an engine/content/QA change, running or scoring a playtest, running the blind AI-playtester GUI harness, delegating a build to a subagent, or resuming the project after a compaction. Encodes the exact dev loop (worktree →…
Run a D&D 5e session as the Dungeon Master for a WorldOS campaign — narrate scenes, voice NPCs, adjudicate rules, and drive the turn loop. Use when the player starts or continues a WorldOS adventure, enters a scene or combat, or asks the DM to continue. Always sources dice and rules from the worldos-engine and…
Roll randomized D&D content properties (statblocks, items, spells, feats, scenarios, shops) using weighted chance tables. Use when a DM or designer wants serendipitous mechanical inspiration without generating full finished content.
Build branching Offsession adventure YAML files with scenes, exits, counters, inventory, and gates. Use when a DM needs repository-ready YAML that passes remote validation before the adventure is considered complete.
Build compact Dungeons & Dragons location or event scenarios in one pass using a fixed template. Use when a DM needs clear scenario structure, readable read-aloud copy, and DM-ready scene components. Default to English output.