leventilo/mobius

Drop a physics paper, get a Ciechanowski-grade interactive simulator with the paper's real physics under the hood. Built with Claude Opus 4.7 + Managed Agents + Skills for the Cerebral Valley hackathon (Apr 2026).

9Stars on the repository
10Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

claim-extractor

01

leventilo/mobius

Skill Claude CodeCodex

Activate when the orchestrator needs the paper's verifiable claims separated from prose so each can be tested against the simulator.

9 4mo ago A 28 tokens original MIT

narration

02

leventilo/mobius

Skill Claude CodeCodex

Produce time-aligned natural-language narration for a Mobius simulation, explaining the physics happening at each visible moment in clear prose. Generates the narration.segments[] sub-tree of SimSpec from physics, primitives, and execution telemetry. Run after primitive-generator and (typically) after simulation…

9 4mo ago A 61 tokens original MIT

paper-diff

03

leventilo/mobius

Skill Claude CodeCodex

Compare simulation output to the original paper's reference figures using Opus 4.7 vision plus deterministic image metrics. Produces structured diff with feature-level present/missing/spurious lists and a similarity score. Run after primitive-generator + execution, before pitch the result to the user. Distinct from…

9 4mo ago A 87 tokens original MIT

paper-parser

04

leventilo/mobius

Skill Claude CodeCodex

Ingest an arXiv-style physics PDF and produce a structured paper record with extracted equations (LaTeX + sympy), figures (images + captions + inline claim quotes), and numerical claims with provenance. Uses Opus 4.7 vision for dense scientific diagrams. Run first in the DAG before physics-interpreter.

9 4mo ago A 68 tokens original MIT

physics-interpreter

05

leventilo/mobius

Skill Claude CodeCodex

Translate paper-parser's extracted equations, claims, and surrounding text into a typed physics sub-tree of the SimSpec — governing equations, boundary conditions, initial conditions, declared constants, regime classification, and named approximations. Run after paper-parser, before simspec-author.

9 4mo ago A 57 tokens original MIT

primitive-generator

06

leventilo/mobius

Skill Claude CodeCodex

Generate runnable Python code for each primitive in a SimSpec — sources, media, detectors, operators, fields, observables. Output is validated by science-integrity before execution. Uses an indexed pattern library; falls back to LLM synthesis when no pattern matches. Run after simspec-author, before science-integrity.

9 4mo ago A 66 tokens original MIT

science-integrity

07

leventilo/mobius

Skill Claude CodeCodex

Parallel critic agent that enforces physical invariants on Mobius SimSpecs and simulation outputs. Runs five bundled deterministic checks — units, CFL stability, conservation laws, figure-diff, and claim-match — and blocks or warns upstream generators. Use whenever a SimSpec or simulation artifact is produced.

9 4mo ago A 62 tokens original MIT

simspec-author

08

leventilo/mobius

Skill Claude CodeCodex

Compose a validated SimSpec from paper-parser, physics-interpreter, and claim-extractor outputs. Use when the orchestrator has upstream artifacts and needs a typed canonical spec before primitive-generator runs. The spec is validated against simspec.schema.json; ambiguities are explicitly logged.

9 4mo ago A 59 tokens original MIT

viz-mapper

09

leventilo/mobius

Skill Claude CodeCodex

Translate a verified SimSpec into a typed vizspec.json conformant to the V8 vizspec.schema.json. Output JSON only — no HTML, no CSS, no JavaScript. Server-side ajv validation enforces shape post-receive (grammar path is currently OFF — schema exceeds Anthropic compiled-grammar size cap). The frontend renderer…

9 4mo ago A 109 tokens original MIT

shader-dev

10

leventilo/mobius

Skill Claude CodeCodex

Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.

9 4mo ago A 39 tokens copy · 100% MIT