narration

A tool for writing narration that stays aligned with the timeline of a Mobius physics simulation. It creates timed text segments for on-screen captions and a possible voiceover script.

In plain words
What is it for?
Use it after a simulation specification is populated to describe events such as reflections, threshold crossings, or transmissions, using observed telemetry when available and predicted events otherwise.
Why use it?
It connects explanations to visible events in the simulation, so the narration does not skip moments, overlap, or claim events that were not observed or predicted by the model.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/leventilo/mobius/narration
Any agent
npx skills add leventilo/mobius --skill narration
Clone the repo
git clone --depth 1 https://github.com/leventilo/mobius

Made for: Claude Code, Codex.

Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00061 $0.06376
Opus 5 $0.00030 $0.03188
Sonnet 5 $0.00012 $0.01275
Haiku 4.5 $0.00006 $0.00638

Measured 2d ago against content hash 9fa4d83765e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

narration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/narration/SKILL.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

narration

1. Purpose and scope

This skill writes the narration.segments[] array of the SimSpec. Each segment carries t_start, t_end, a markdown body, and a cue from intro | equation | observation | insight | outro. Segments cover simulation.time.t0 to tmax without gaps or overlaps, per Rule 10 of simspec-author.

Two consumers. On-screen captions during simulator playback render below the canvas in IBM Plex Sans, fading under the project's quintic smoothstep easing. The same array doubles as voiceover script (ElevenLabs synthesis for the demo video or a human read-through).

What this skill does NOT do. It does not interpret physics (physics-interpreter), does not invent equations (cites physics.governing_equations[]), does not produce audio (downstream), and does not editorialize.

2. Input

The populated SimSpec. Two modes.

Wet mode: telemetry available. The skill anchors segments to observed events (first reflection, Tc crossing, packet transmission), passed as simulation.events[].

Dry mode: telemetry unavailable. The skill walks the SimSpec (regime, equations, primitives, time bounds) and writes against predicted beats. Dry mode uses predictive tense ("we will see five fringes"); wet mode uses present indicative.

Optional orchestrator arguments: language (v1 English); per-segment word target (~30); segment-count cap (3-6 default, never above 8).

3. Output — the 3-paragraph contract (R5)

The skill writes the entire narration.* subtree of the SimSpec, conforming to simspec.schema.json#/$defs/narration. It has two co-equal outputs:

  1. The structured 3-paragraph card — three short bodies of prose (what, why, try_it) plus a claims_referenced[] bijection anchor and an optional caveats[] list. This is the editorial readout shown alongside the simulator. Static, paper-anchored, written once.
  2. The time-aligned segments[] array — same content as before (intro / equation / observation / insight / outro), gap-free coverage from t0 to tmax. This is the voiceover/caption track that plays during simulation. Adjacent endpoints touch (segment[i].t_end == segment[i+1].t_start).

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 291 lines · 61 tokens per session scan A 9fa4d83765e8

Subscribe to this mod's changes

narration is a skill published in the GitHub repository leventilo/mobius (9 stars, last pushed 4mo ago), licensed MIT. It adds 61 tokens to every session and 6,376 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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