analytics-event-tracking

analytics-event-tracking is a skill for Claude Code, Codex from LgrappaG/Workflows-Agents. It costs 13 tokens per session (318 once invoked), scanned A, original, MIT.

A guide for recording custom events in a game, such as purchases, level completions, or button presses, so player actions can be analysed.

In plain words
What is it for?
Use it when adding player-behaviour tracking to a game and when testing that events are recorded correctly.
Why use it?
It helps prevent missing or incomplete tracking and reminds you to test and check the collected results before release.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/lgrappag/workflows-agents/analytics-event-tracking
Any agent
npx skills add LgrappaG/Workflows-Agents --skill analytics-event-tracking
Clone the repo
git clone --depth 1 https://github.com/LgrappaG/Workflows-Agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for analytics-event-tracking

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgrappag/workflows-agents/analytics-event-tracking.svg)](https://agentmods.dev/skills/lgrappag/workflows-agents/analytics-event-tracking)
Your own site
<a href="https://agentmods.dev/skills/lgrappag/workflows-agents/analytics-event-tracking"><img src="https://agentmods.dev/badge/skills/lgrappag/workflows-agents/analytics-event-tracking.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 318 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00013 $0.00318
Opus 5 $0.00006 $0.00159
Sonnet 5 $0.00003 $0.00064
Haiku 4.5 $0.00001 $0.00032

Measured 3d ago against content hash b654d12b7644, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

analytics-event-tracking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/analytics-event-tracking/SKILL.md · 40 lines

What it actually says

Analytics Event Tracking

Track custom game events for player behavior analysis

Risk Level

MEDIUM

Core Rules

  • Implement properly
  • Test thoroughly
  • Validate results

Response Pattern

  1. Design appropriate approach
  2. Implement solution
  3. Test edge cases
  4. Validate quality

Usage Contexts

  • Behavior tracking
  • Development workflows

What NOT to Do

  • Missing events
  • Incomplete testing
  • Deploy without validation
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 40 lines · 13 tokens per session scan A b654d12b7644

Subscribe to this mod's changes

analytics-event-tracking is a skill published in the GitHub repository LgrappaG/Workflows-Agents (2 stars, last pushed 4mo ago), licensed MIT. It adds 13 tokens to every session and 318 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

skill-creator

Create or improve Zhin Agent skills (SKILL.md). Use when asked to add a skill, write SKILL.md, document a repeatable agent workflow, or refine skill frontmatter/keywords. Triggers: 创建技能, 写 SKILL, skill-creator, 加 skill.

zhinjs/zhin · 61 tokens

unity-csharp

写 Unity C# 时使用。生命周期、协程、GC、性能、序列化的实战规范。.

Wade-DevCode/awesome-coding-skills-cn · 28 tokens

boardgame-io

Build turn-based games with the boardgame.io framework (v0.50.x API). Use whenever the user wants to create, extend, or debug a board/card/dice/strategy game with boardgame.io — e.g. "make tic-tac-toe / chess / a card game", "add multiplayer to my boardgame.io game", "define phases/moves/turns", writing bots…

liangdabiao/boardgame-io-skill · 154 tokens

unity-model-agnostic-inference

Use for on-device or server inference that is not tied to one vendor model: ONNX Runtime, Sentis, Barracuda legacy, custom .onnx/.tflite/.pb assets, and swapping models without rewriting gameplay code.

rachitkumarrastogi/unity-mcp-server · 56 tokens

unity-runtime-performance

Use for runtime performance triage from the project filesystem: quality tiers, graphics/URP-HDRP settings, lighting, large assets, scene complexity proxies, and build-size hotspots (no Editor Profiler required).

rachitkumarrastogi/unity-mcp-server · 47 tokens

unity-ai-audit

Use to audit a Unity project's AI/ML stack: packages, models, scripts, configs, and release risks. Start here for "what AI does this game use?".

rachitkumarrastogi/unity-mcp-server · 39 tokens