animation-curve-editing

animation-curve-editing is a skill for Claude Code, Codex from LgrappaG/Workflows-Agents. It costs 14 tokens per session (252 once invoked), scanned A, original, MIT.

A guide for editing animation curves, which control how an animated value changes over time.

In plain words
What is it for?
Use it to refine animation timing, improve curve shapes, check unusual cases, and review performance.
Why use it?
It helps avoid uneven motion and incorrect timing by requiring smooth curves, timing checks, and tests before release.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to refine animation timing, improve curve shapes, check unusual cases, and review performance.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/lgrappag/workflows-agents/animation-curve-editing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add LgrappaG/Workflows-Agents --skill animation-curve-editing
Clone the repo
git clone --depth 1 https://github.com/LgrappaG/Workflows-Agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-curve-editing

README.md
[![agentmods](https://agentmods.dev/badge/skills/lgrappag/workflows-agents/animation-curve-editing/github.svg)](https://agentmods.dev/skills/lgrappag/workflows-agents/animation-curve-editing)
Your own site
<a href="https://agentmods.dev/skills/lgrappag/workflows-agents/animation-curve-editing"><img src="https://agentmods.dev/badge/skills/lgrappag/workflows-agents/animation-curve-editing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-curve-editing

Your own site · 80×15
<a href="https://agentmods.dev/skills/lgrappag/workflows-agents/animation-curve-editing"><img src="https://agentmods.dev/badge/skills/lgrappag/workflows-agents/animation-curve-editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 14 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 252 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00014 $0.00252
Opus 5 $0.00007 $0.00126
Sonnet 5 $0.00003 $0.00050
Haiku 4.5 $0.00001 $0.00025

Measured 9d ago against content hash f7b64520184f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

animation-curve-editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation-curve-editing/SKILL.md · 49 lines

What it actually says

Animation Curve Editing

Master advanced curve editing for precise animation timing

Risk Level

LOW

Core Rules

  • Maintain curve smoothness
  • validate timing
  • Test thoroughly before deploying

Response Pattern

When Using This Skill

  1. Edit curves
  2. Validate the implementation
  3. Test edge cases and error conditions
  4. Ensure performance meets requirements

Usage Contexts

  • Animation refinement
  • curve optimization

What NOT to Do

  • Poor curve shapes
  • timing issues
  • Deploy without testing

Key Requirements

  • Understand the use cases before application
  • Follow the documented response pattern
  • Validate results in the target environment
  • Monitor for performance impact

Further Learning

Review related skills and documentation for deeper understanding of related systems and best practices.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 49 lines · 14 tokens per session scan A f7b64520184f

Subscribe to this mod's changes

animation-curve-editing is a skill published in the GitHub repository LgrappaG/Workflows-Agents (2 stars, last pushed 4mo ago), licensed MIT. It adds 14 tokens to every session and 252 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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