sanmou-yanwu: Skill for Claude Code

.agents/manual-skills/update-game-database-from-csv/SKILL.md

update-game-database-from-csv is a skill for Claude Code from liamqma/sanmou-yanwu. It costs 38 tokens per session (1,682 once invoked), scanned A, original, no licence file.

A skill that checks and imports a seven-sheet Excel workbook for the 飞将吕布 演武 game database. The imported data is written to the website’s database.json file.

In plain words
What is it for?
It is for bringing game data from the specified XLSX workbook into the web application.
Why use it?
It replaces manual copying with a repeatable import process and validates the workbook before changing the database file.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is liamqma/sanmou-yanwu's own configuration. It tells Claude Code how to work on sanmou-yanwu itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything sanmou-yanwu configures →

Reuse

Borrowing it

Nothing to install: this file belongs to liamqma/sanmou-yanwu. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/liamqma/sanmou-yanwu/master/.agents/manual-skills/update-game-database-from-csv/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/liamqma/sanmou-yanwu

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for update-game-database-from-csv

README.md
[![agentmods](https://agentmods.dev/badge/skills/liamqma/sanmou-yanwu/update-game-database-from-csv/github.svg)](https://agentmods.dev/skills/liamqma/sanmou-yanwu/update-game-database-from-csv)
Your own site
<a href="https://agentmods.dev/skills/liamqma/sanmou-yanwu/update-game-database-from-csv"><img src="https://agentmods.dev/badge/skills/liamqma/sanmou-yanwu/update-game-database-from-csv/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for update-game-database-from-csv

Your own site · 80×15
<a href="https://agentmods.dev/skills/liamqma/sanmou-yanwu/update-game-database-from-csv"><img src="https://agentmods.dev/badge/skills/liamqma/sanmou-yanwu/update-game-database-from-csv.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,682 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.01682
Opus 5 $0.00019 $0.00841
Sonnet 5 $0.00008 $0.00336
Haiku 4.5 $0.00004 $0.00168

Measured yesterday against content hash 311e5f62ba9f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

update-game-database-from-csv scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/manual-skills/update-game-database-from-csv/SKILL.md · 142 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +3 lines 311e5f62ba9f
  2. 6d ago Changed · +25 lines d4eeb557093d
  3. 10d ago First seen · 114 lines · 38 tokens per session scan A e9ea37017ded

Subscribe to this mod's changes

update-game-database-from-csv is a skill published in the GitHub repository liamqma/sanmou-yanwu (20 stars, last pushed yesterday), with no licence file. It adds 38 tokens to every session and 1,682 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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