Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/lilmgenius/afk/eyenpx skills add LilMGenius/AFK --skill eyegit clone --depth 1 https://github.com/LilMGenius/AFKWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lilmgenius/afk/eye)<a href="https://agentmods.dev/skills/lilmgenius/afk/eye"><img src="https://agentmods.dev/badge/skills/lilmgenius/afk/eye.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00037 | $0.00261 |
| Opus 5 | $0.00018 | $0.00130 |
| Sonnet 5 | $0.00007 | $0.00052 |
| Haiku 4.5 | $0.00004 | $0.00026 |
Grade A, and why
eye scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Eye: Read Game State
Internal skill. Called by afk-play and afk-coach. Reads the current game board from the browser.
Tool Priority
mcp__chrome_devtools__evaluate_script— run the Eye Script fromgames/<game>.md(fastest, most accurate)mcp__chrome_devtools__take_snapshot— get accessibility tree with element UIDsmcp__chrome_devtools__take_screenshot— visual fallback for canvas/WebGL only
Rules
- Always use the Eye Script from
games/<game>.mdfirst - Extract only what is needed for the next decision — no full DOM dumps
- If DOM returns empty: check
document.readyState— page may still be loading - If selectors don't match: use
take_snapshotto find actual structure, then updategames/<game>.md - DOM first. Screenshot only when DOM has no game state (canvas games).
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 24 lines · 37 tokens per session scan A 66173c5ef23b
eye is a skill published in the GitHub repository LilMGenius/AFK (5 stars, last pushed 5mo ago), licensed MIT. It adds 37 tokens to every session and 261 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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